Artisan Archive

Thread: VEHICLE SCHEMATIC SUGGESTIONS!

WerrtZer
Wed Dec 10, 2003 4:32 am
#1

One last point on this foolish 10X resource idea:


This is going to hinder factory production, and thus limit overall availablity in the initial days of release. I mean if I have, in stock,two 100K stacks of steel and a 50K stack of alumin/copper, and wish to produce swoops in a factory, I need to use 5% of my overall stock of resources to make a factory schematic. Thus, for my 250K of materials I get 19 vehicles (in a factory crate ). Then my schematic is rendered useless since I have no more of those particular types of metal remaining (nor much chance of finding them in enough quantity).


So what's my alternative here?


Oh, I know, I'll hand craft each individual vehicle, and risk several critical fails which simply causes MORE wastage than the schematic route.


Some serious thought needs to be given here, to the simplistic make up of vehicles. The easy answer? Require a more diverse (but lesser overall) amount of resources, as I suggeseted on page 2 of this thread, and perhaps include one or two simple electronic parts (pleaseNO micro sensor suites). This will keep the price reasonably high, while at the same timenot being a huge drain on the server resources...




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Vaedross
Wed Dec 10, 2003 9:51 am
#2


Nox_SWG wrote:

> A T21 sells for 30k (50cpu) and takes 34 minutes to craft by factory.

Not of course counting the Ten (10) blaster power handlers, rare spawn materials, backward-stat materials (iron), and optional 5 other rare materials (for ABPH and ABRB).




Rare materials are a non-issue once they spawn and you put 10 heavies on them. They only create scarcity for a limited time and then prices fall to normal for a while. Rare resources are the reason why T21's were 200k on Intrepid for the first week after they spawned.

I counted 10 blaster power handlers in my calculation of 34 minutes to craft a single T21. I just re-did the numbers and I must have left the final assembly off, so total 36 minutes 20 seconds.

Message Edited by Vaedross on 12-10-2003 11:58 AM



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NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
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