Artisan Archive

Thread: Questions about resource quality and crafting

riannuzzi
Mon Feb 23, 2004 4:39 pm
#1

Hi,


Say I wanted to craft a personal mineral harvester.I believe it takes Copper, Low-grade Ore, Steel, and Aluminum. Unit toughness, malleability, heat and shock resistance are the key attributes needed to craft a good mineral harvester. I have been searching for these resources, and have found some good copper and low-grade ore that have 900+ in certain categories. But I have been unable to locate Steel and Aluminum at the same quality levels. I know... check out this and that vendor, search the bizarres, etc. My question is, how much of a difference will crafting with 700+ or 800+ quality resources be than if I craft with all 900+ resources? I know the end product will be "better", but does it really matter that much?If so, to what scale will my harvestors be better? Will I be able to collect more resources? Pay less maintainance? Will using 700+ quality resources drop my BER to 3 to 2?


I havent been able to locate a good reference out there that explains the specific roles resource quality plays in regards to crafting good items, and what the effects of different resource quality levels are. Can anyone point me to a thread or a site somewhere that explains it in detail?
Asteroids
Tue Feb 24, 2004 3:35 am
#2

With regards to your personal extractors. You will notice you can experiment on the hopper size and the extraction rate (BER). Since you will want the best BER over hopper size, most max experiment on that. You won't be able to produce something with a lower maintenance cost, these costs are static for all harvestors.


So the quality of the resources for extraction rate are HR/SR at 25% and UT 50%. I can't remember the exact figures regarding BER and quality or resources, but I would recommend that you make a few with the resources you have, that way you will know whether you need better resources. If it turns out at BER 4, you know that using those resources is the threshold for BER 4 so don't need to waste 'better' resources to produce the same item.
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