Artisan Archive

Thread: Newb Artisian with a Question...

MasemaDagar
Tue Feb 24, 2004 2:10 am
#1

hey I'm totally new to the Artisian Field. I have just mastered Artisian and am looking to go into WeaponSmith and ArmorSmith professions. I understand these do cost alot of money to go through. How Can I generate some sort of revenue off my Master Artisan skills to help me through this time of money need? is there any resorces that sell good? if so from what planet? anything I can craft that ay or may not sell at a reasonable price.. ect. I will apreciate any form of help. thanks.




~Brell Serilius

~Comming Soon: Brells Bargain Buys Great Items at Discount Prices!
goindu
Tue Feb 24, 2004 3:12 am
#2

if your thinking of selling ressources, use swgcraft.com - at that website you can see all the latest resource spawns, and you can search any ressource for your needs.

Else i suggest you start selling off some vechicles
MasemaDagar
Tue Feb 24, 2004 3:22 am
#3


Goindu Said:


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Else i suggest you start selling off some vechicles


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Am I able to make vehichles as a master artisian? And if so why don't the schematics appear in my datapad?


Asteroids
Tue Feb 24, 2004 3:27 am
#4

If you have some high conductivity metal, armor & weapon repair tools sell fairly well. 15 metal per tool, at 3k = nice profit margin.


I'd go for resource selling and use the income of crafted items on the bazaar to fund the harvesters.


Also, learning what sells high can yield big profits, if you buy low. There are lots of other resource dealers who sell relatively cheaply and sometimes you can find a real bargain.


Make friends with some Elite Crafters and find out what they are looking for and how much they are willing to pay. Whenever you see a resource for sale, you know how much to bid. You can make alot of money doing very little this way.
MasemaDagar
Tue Feb 24, 2004 3:41 am
#5

Asteroids Said :

**********************************************************************************************************

If you have some high conductivity metal, armor & weapon repair tools sell fairly well. 15 metal per tool, at 3k = nice profit margin.

**********************************************************************************************************


What is considers High Conductivity? highest I have right now is around 700-800.. is that considered high? or am I looking at over 1k?
Asteroids
Tue Feb 24, 2004 4:03 am
#6

1000 is the max for any resource so you won't find over that. I've found that 990+ will yield a 99.x% tool. So your 60/70% resources should turn out around 60-7x.x% tools. Most people don't want to take any chances when repairing items so these tools generally only sell well if you can produce a decent quality item. Check around the bazaars to see whats up for sale to gauge whether you can shift any. Personally I don't think a 70% repair tool will sell very well, I would't buy one myself. But you might find the occassional customer if there are no other tools on the bazaar.


If you have a decent fleet of harvesters, then sell resources. Ore isa steady source of income if you are worried about finding stuff people will buy. As Architects need heaps of this stuff and the quality doesn't really matter to them for their walls. They might not sell for as high a cpu as some other resources out there but its always readily available and I'm sure you can shift it at a fair profit. On my server ore will sell fairly easily at 2-3 cpu.
Galaxyburst
Tue Feb 24, 2004 5:18 am
#7






goindu wrote:

if your thinking of selling ressources, use swgcraft.com - at that website you can see all the latest resource spawns, and you can search any ressource for your needs.

Else i suggest you start selling off some vechicles







Goindu,


I have been looking on that board the last several days. Perhaps I overlooked it, but where specific can you look where what spawns ?



Galaxyburst




------------------------------------
Coolermaster ATC Big Tower+Coolermaster case fan, Zalman 300 watt low noise, Asus K8V deluxe motherboard, Corsair 512 MB DDR Ram, AMD 64 3000+ Box, Asus 9600 XT Deluxe, Hitachi 82 Gb 8 mb Sata Drive, Lite-ON CD/DVD Rom, Lite-ON 811A CD/DVD RW+/-
WIndows XP.
MasemaDagar
Tue Feb 24, 2004 6:02 am
#8

Astroids Said:

********************************************************************************************************


1000 is the max for any resource so you won't find over that. I've found that 990+ will yield a 99.x% tool. So your 60/70% resources should turn out around 60-7x.x% tools. Most people don't want to take any chances when repairing items so these tools generally only sell well if you can produce a decent quality item. Check around the bazaars to see whats up for sale to gauge whether you can shift any. Personally I don't think a 70% repair tool will sell very well, I would't buy one myself. But you might find the occassional customer if there are no other tools on the bazaar.

********************************************************************************************************


Is there any other factors in this? I found some metal with conductivity of 937 and am making weapon repair kits only 26.4!! Please tell me.. I am assuming there is something else I much look at and you just forgot to mention it! Thanks..
Asteroids
Tue Feb 24, 2004 6:25 am
#9


"I have been looking on that board the last several days. Perhaps I overlooked it, but where specific can you look where what spawns ?"


If you mean can you check the site to see what planet spawns what, most resources shift around from planet to planet except for the planet specific ones, like Tatooine Fiberplast, etc.. You might find other types of resources on several planets at the same time, and each particular resource name will have exactly the same stats.


Furthermore, if you mean how do you tell a new spawn, the site lists how long each resource has been out. You might also want to manually track something, making a note of the current list and checking the site for changes later.

Asteroids
Tue Feb 24, 2004 6:28 am
#10

With regards to your Tool crafting question, you should be getting better results than that if you have used all your points experimenting to at least 'great successes'.
Galaxyburst
Tue Feb 24, 2004 8:23 am
#11






Asteroids wrote:


If you mean can you check the site to see what planet spawns what, most resources shift around from planet to planet except for the planet specific ones, like Tatooine Fiberplast, etc.. You might find other types of resources on several planets at the same time, and each particular resource name will have exactly the same stats.


Furthermore, if you mean how do you tell a new spawn, the site lists how long each resource has been out. You might also want to manually track something, making a note of the current list and checking the site for changes later.






Aah I see. Thanks,



Galaxyburst




------------------------------------
Coolermaster ATC Big Tower+Coolermaster case fan, Zalman 300 watt low noise, Asus K8V deluxe motherboard, Corsair 512 MB DDR Ram, AMD 64 3000+ Box, Asus 9600 XT Deluxe, Hitachi 82 Gb 8 mb Sata Drive, Lite-ON CD/DVD Rom, Lite-ON 811A CD/DVD RW+/-
WIndows XP.
Asteroids
Tue Feb 24, 2004 10:58 am
#12

Your welcome.
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