Artisan Archive

Thread: Economic Question

darkeyes
Mon May 31, 2004 4:11 am
#1

This is a rather newbish question, but after playing for a few days, I havn't really found what the primary source of credits is. I would assume that some harder types of mobs drop great quantities of credits, but most that I have killed so far don't drop any. Missions don't appear to give out enough to account for all the money in the game. So... have I just not killed anything drops many yet? Or is there something I'm missing? I am just trying to understand where everyone comes up with the money to pay for some of the higher priced items in the game.
SomeUser
Mon May 31, 2004 4:20 am
#2


To get 10k-36k missions you need to head on over to Dath, Endor, or Dant (may be some others but these are the most popular).



THEN


For the 10K-12k missions you need to be an Elite combat class master


For the 30K+ you need to be in a good group.



While you're killing harvest meat (if you got scout or a droid). Good meat (especially herb and Avian) can fetch 50cpu-200cpu.



You can also mine resources and sell it from 2cpu-100cpu (depending on stats and class).


There is also /afk looting in caves


You can even try an elite crafting class. A good crafter can earn 1-20million a day.



Good luck


Message Edited by SomeUser on 05-31-2004 06:20 AM





Vezek


darkeyes
Mon May 31, 2004 9:11 am
#3

I am currently an Armorsmith, so I don't think it will be hard to get money later on, but I need some start up capital to buy larger harvesters and factories =). I think I'll try one of the other planets, thanks for the helpful response.
Okram2k
Wed Jun 02, 2004 3:57 pm
#4

Master Doc's Full Set of Buffs: 10k


80% Kinetic CompositeArmor: 300k


Bottle of Brandy: 10k


A solo group on Dant raking in 30k a mission: Priceless





dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
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