Artisan Archive
Thread: I agree with factory runs of 100!!!
Page 1 of 1
Waelhreow
Fri Jun 04, 2004 4:28 am
#1
This is all I have to say
Factory Structure in which work is organized to meet the need for production on a large scale usually with power-driven machinery.
Large scale, 100 is not large scale, hell 1000 is not large scale, if they are going to limit it to 100, **edit** even have factories in the game in the first place
Veers_Intrepid
Fri Jun 04, 2004 12:54 pm
#2
i simply dont see th point in a limitation, makes no sense and dont makes the game any better.
so why bother?
a big NO!
period
Meplorium
Fri Jun 04, 2004 3:02 pm
#3
Guruweaver wrote:
Nadiel26 wrote:
architect would be even more hellish if we could only make 100 structural modules per run. walls wouldn't be worth running in a factory since you loose 1 for the schem and they use 10 structural mods each. so much for stocked vendors if this goes live, making everything by hand would take forever
Would it be ok if components could go to 1000, but final builds were limited to 100?
To use your example: You could run 1000 struct modules, but only 100 houses/harvesters/etc.
Would this be ok?
Take care,
How about you just leave well enough alone. There are a few professions that need a revamp and simply not on the schedule, see smuggler. If it isn't broken, don't go breaking it. I can tell you resources and distribution are the limiting factor on products, not schematic size. This will only make crafting more labor intensive and hence lower supply increasing cost. It is a lose lose situation for all. How about asking if we would like our schematics to go up to 5000?
Guruweaver
Fri Jun 04, 2004 5:55 pm
#4
Meplorium wrote:
Guruweaver wrote:
Nadiel26 wrote:architect would be even more hellish if we could only make 100 structural modules per run. walls wouldn't be worth running in a factory since you loose 1 for the schem and they use 10 structural mods each. so much for stocked vendors if this goes live, making everything by hand would take forever
Would it be ok if components could go to 1000, but final builds were limited to 100?
To use your example: You could run 1000 struct modules, but only 100 houses/harvesters/etc.
Would this be ok?
Take care,
How about you just leave well enough alone. There are a few professions that need a revamp and simply not on the schedule, see smuggler. If it isn't broken, don't go breaking it. I can tell you resources and distribution are the limiting factor on products, not schematic size. This will only make crafting more labor intensive and hence lower supply increasing cost. It is a lose lose situation for all. How about asking if we would like our schematics to go up to 5000?
I only ask because, like the original poster intimated, the factories 1000 unit run was a bug that got made live. I hear rumblings every now and then about 'fixing' it back to 100 units. I hear tell that the 1000 subunit, 100 final assembly idea is one that is being considered.
Wanted to get your feelings on it.
Me? I hate the idea, but I try not to bias things with my own personal opinion.
Now, before any of y'all hare off to the Dev's crying about a factory nerf, I did not say there was a factory nerf. There isn't one coming. I just hear the idea come up every now and then and it's helpful to have the current 'pulse' of the community when we debate.
Take care,
Just_Bri
Fri Jun 04, 2004 10:29 pm
#5
I think what the devs had first invisioned was multiple crafters working together to make the finished product. Just make the subcomponents and sell them to other crafters... I may not have all the information, but this doesn't seem like such a stretch to me. And before you say "But that will increase prices!" just think to yourself exactly how much money is out there on your server.
Page 1 of 1