Artisan Archive
Thread: Weapon Power Ups Nerfed!!!
PrePatch I was experimenting to 28% on main stat, today I fill all boxes and best stat is only 18%, and I still have a few experiment points left.
I just made a couple dozen and for 99% of them they were +32.495% / +16.005%. Of course factories are bugged again, no stats on factory produced powerups.
DudeDarth wrote:
I just made a couple dozen and for 99% of them they were +32.495% / +16.005%. Of course factories are bugged again, no stats on factory produced powerups.
Is this only power-ups?
Slightly off topic, kinda. After the patch I seem to have more failures on Power-Ups than I did pre-patch. Also, I know its been stated before that the only thing that matters is OQ of the resources used in making the power-ups, and the type of upgrades are random. But I swear, it seems like there is some underlying system for producing certain stats. I seem to get Attack Speed/Min Damage out of a certain solid petro fuel and a polymer on couplers. I've yet to produce a good Mind Cost Reduction/Speed INcrease or Min Damage/Speed Increase Melee power-up yet.
Does anyone have any little tricks or uniform creation methods?
Something similar...I was making thrown weapon powerups this afternoon, and I noticed something in the experiment phase. When I added all 9 points and clicked experiment, failure everytime. i ran through 4 of these, then went back to experimenting 3 points at a time. When using fewer points (3) I would get good success every time, and even an amazing success.
I wanted to try more points at once. Yesterday I was experimenting on power handlers, and I usually go one point at a time. My successive point on a good success actually took the stats down a couple points of damage. ???
Post if you know the 'secrets' to experimentation.
Sensun wrote:Something similar... I was making thrown weapon powerups this afternoon, and I noticed something in the experiment phase. When I added all 9 points and clicked experiment, failure everytime. i ran through 4 of these, then went back to experimenting 3 points at a time. When using fewer points (3) I would get good success every time, and even an amazing success.
I wanted to try more points at once. Yesterday I was experimenting on power handlers, and I usually go one point at a time. My successive point on a good success actually took the stats down a couple points of damage. ???
Post if you know the 'secrets' to experimentation.
There's a "balance" to the right amount of experimentation. Take a look on the right hand side, with the red bar that goes up and down, that is your % for chance of failure. The more experiementation you try at once, the more it should go up. After a while, it will sit at 0% for quite a bit of experimentation. But while you're lower down the skill tree, try to avoid taking it over 25%, if you can.