Artisan Archive

Thread: Weapon Power Ups Nerfed!!!

Sensun
Thu Sep 04, 2003 6:39 pm
#1

PrePatch I was experimenting to 28% on main stat, today I fill all boxes and best stat is only 18%, and I still have a few experiment points left.



Magic-juan
Thu Sep 04, 2003 7:57 pm
#2

You sure about that? I just made one about 3 seconds ago and got it up to 32%/16%. Are you using good materials?
Sensun
Thu Sep 04, 2003 8:21 pm
#3

Positive, I only have 5 experiment slots after the patch. I think I had 8 or 9 available yesterday.
duncje
Thu Sep 04, 2003 9:25 pm
#4

You must be using bad materials. I am in game now making them at 33/16.



Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

DudeDarth
Thu Sep 04, 2003 10:11 pm
#5

I just made a couple dozen and for 99% of them they were +32.495% / +16.005%. Of course factories are bugged again, no stats on factory produced powerups.




Itav Nala
TKM/Rifleman/Smuggler

Tead O'ir
Vendor outside Theed -3968 3647
Master Weaponsmith/Artisan/Merchant
Sensun
Fri Sep 05, 2003 10:56 am
#6

I'm going to sit in the corner with the "Newb" cap on. I was pulling from the OQ:380 pile of copper.
Raleran0
Fri Sep 05, 2003 1:59 pm
#7

what quality materials are you using to get 32%?
PadawanChong
Fri Sep 05, 2003 9:40 pm
#8






DudeDarth wrote:

I just made a couple dozen and for 99% of them they were +32.495% / +16.005%. Of course factories are bugged again, no stats on factory produced powerups.







Is this only power-ups?




============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
Magic-juan
Sat Sep 06, 2003 12:28 am
#9

HAHAHAHHA
Pladias
Sun Sep 07, 2003 7:31 pm
#10

Slightly off topic, kinda. After the patch I seem to have more failures on Power-Ups than I did pre-patch. Also, I know its been stated before that the only thing that matters is OQ of the resources used in making the power-ups, and the type of upgrades are random. But I swear, it seems like there is some underlying system for producing certain stats. I seem to get Attack Speed/Min Damage out of a certain solid petro fuel and a polymer on couplers. I've yet to produce a good Mind Cost Reduction/Speed INcrease or Min Damage/Speed Increase Melee power-up yet.


Does anyone have any little tricks or uniform creation methods?




Plad Cons and Alegan Quasar

Quasar Armorworks, -4220 6507 Briar's Beach, Naboo, 2K from Theed.


Sensun
Mon Sep 08, 2003 11:05 am
#11

Something similar...I was making thrown weapon powerups this afternoon, and I noticed something in the experiment phase. When I added all 9 points and clicked experiment, failure everytime. i ran through 4 of these, then went back to experimenting 3 points at a time. When using fewer points (3) I would get good success every time, and even an amazing success.


I wanted to try more points at once. Yesterday I was experimenting on power handlers, and I usually go one point at a time. My successive point on a good success actually took the stats down a couple points of damage. ???


Post if you know the 'secrets' to experimentation.

speardancer
Mon Sep 08, 2003 11:13 am
#12



Sensun wrote:

Something similar... I was making thrown weapon powerups this afternoon, and I noticed something in the experiment phase. When I added all 9 points and clicked experiment, failure everytime. i ran through 4 of these, then went back to experimenting 3 points at a time. When using fewer points (3) I would get good success every time, and even an amazing success.

I wanted to try more points at once. Yesterday I was experimenting on power handlers, and I usually go one point at a time. My successive point on a good success actually took the stats down a couple points of damage. ???

Post if you know the 'secrets' to experimentation.






There's a "balance" to the right amount of experimentation. Take a look on the right hand side, with the red bar that goes up and down, that is your % for chance of failure. The more experiementation you try at once, the more it should go up. After a while, it will sit at 0% for quite a bit of experimentation. But while you're lower down the skill tree, try to avoid taking it over 25%, if you can.



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
IceMonkey05
Mon Sep 08, 2003 5:21 pm
#13

Lol I have been churning out some 94-99% powerups. Trying to make 100% but I needa get better materials. The artisian esperiment bonus humans get is great.




~Tweedios~


- Dark Jedi Elder -

Master Lightsaber - Master Force Defense - Force Healing

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