Artisan Archive
Thread: The future of Static Harvs??
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Herbsman
Sat Sep 04, 2004 11:26 pm
#1
I heard tales of increasing the lots from 10 to 15 but make it per account, not per character. This would give us all more lots but remove server lot trades. I personally like that idea the most. I would however very much like to see factory time increased greatly for this to work. Most heavy crafters have between 5-10 factories. A factory should be quicker at making things than a person using a toolkit. That's why it's called "MASS"production. As it is right now a person with 4 toolkits can craft about 10 times faster than a single factory. This is just wrong in my mind, allthough I'm sure alot of people will disagree. I would like to see factory times increased 5-10 fold.
I would also like to see all factory made subcomponents coming out in a crate of 1000, as well as increased lot sizes for resources. This would reduce the need for small houses being used as warehouses.
If all of the above were done then you would see a huge reduction in the ammount of factories, harvesters and small houses all over the place. It would save database space and greatly reduce lag. Plus it's probably the most simple and least time consuming way to fix this whole mess.
Ps. Item limits per lot should be 75 in ALL houses. This too would reduce the need for "warehouses".
orange5
Sun Sep 05, 2004 12:09 am
#2
Hey all, I did a thread search on this topic but cannot find any info,,,,Anybody know what the facts/rumors are concerning Static Harv lots and server lot swaps??changes in the future etc....
Any input apreciated
Brantoc-Pax
Sun Sep 05, 2004 12:54 am
#3
The jist of it is the Devs don't like it and want to change it, but no one is in agreement on how.
I have ready MANY MANY posts about ideas, they basically revolve around three ideas.
1) Skill based - requiring survey skill to place a harvester, which will simply mean you need to spend a day grinding (no real change to swapping, but will effect the legit PA's and others who help there people out.)
2) Harvester decay -Where BER 13 harvesters after a set amount of time placed (a week or two generally is the idea) will lose one BER, and another after a like amount of time. Meaning enless you like having BER 1 heavies, you need to replace harvesters simi regularly. This will reinflate the resource market, in several ways, and make some architects real rich. (perhapts a min of BER 4 for mediums and BER 7 for heavies as a cap to prevent it becomming totally useless has also been talked about)
3) Harvester Survaying - Eliminate the ability to change resources on a harvester, and remove the maintance fee required to re-deed. Make it so harvesters can only be placed whtn connected to a survay waypoint, and be within the survay range of the tool used. a Survay waypoint can generate a 'Survay Ticket' in the data area. It has 5 uses and one use must be tied to a harvester prier to it's placement.
I am personally for #2, but would be ok with #3. I also think a combination of two and three might be ok, depending on how it was done.
Tirgwystraff
Sun Sep 05, 2004 6:11 am
#4
Per account is a bad idea. It screws over many of us with multi server characters. I have 5 armorsmith characters ( one tailor, another archie, another picking up DE), along with a2 support combat types. ( I have 2 accounts, the second is the 2 combat/ ranger chars). I hate combat. The only time I PvE NPCs is when the tuskens jump me. SOE gave me the ability to have several chars. They didn't say only 1 could be a crafter. I've never played a MMORPG for combat, only crafting. I got sick of "hack n slash" crap in high school. I noticed the only one really making gold was the merchant I kept buying armor /potions/ weapons from
Then UO debuted, and I was hooked!! YES, all sheep/cows must die! Didn't like forced PvP, and almost quit. Then came trammel
Call me care bear, blah blah blah. If people hadn't hated forced PvP, why was Fel empty after that? Why was Siege Perilous ( PvP server)empty most the time?
I like crafting here, but a per account lots would break it for me.
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