Artisan Archive
Thread: Non-Combat vs Combat
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Huesos
Tue Sep 27, 2005 4:55 pm
#1
Here's a idea to allow us non-combatants prof's to be able to do high content as well as combatants to also be able to have Non combatant prof's. for Example have set sp's for non-combant sp's(artisan,merchant,entertainers,dancers,musicians,all elite crafters) and set sp's for combatants (except of course if you want to allow such as Jedi not too (surrendering all previouslife to the force or to a full GCW SF). This would allow it not to be so wimpy especially gettingFS unlocked being a MA, Elite master Crafter prof or dancer/musican, and merchant to have vendors, with little sp's left for combat to get high content or village quests. What else is the point of the other fs trees for just to keep yourself fs and not to advance to padawan, or else you need a group with other lvl 80 players to get it? and who would join with you like that? what I'm saying above all enhancing all combat updates more and more leaving us behind the wayside it feels. Loads of fields of harvestors left to condemned for back pay. Shops in the suburbs near major cities falling of the map (which used to be loaded on ctrl m or v) at time to keep a shop well stocked flies out the door faster then you can keep up(especially SW having to craft just about everything by hand)
In conclusion can anyone Master non-combatant prof's get lvl 80 , NO! not unless they have mulitple accounts/and or cant sell goods on vendors as well, or master a dancer,musican can't . At most you can only get lvl 55-60 or so, So we need more options please!
Message Edited by Huesos on 09-27-2005 05:05 PM
Slysix
Wed Sep 28, 2005 1:02 am
#2
I rue the day my CL 1 crafter unlocks, gets visited by the old man and the ensuing baddies that come afterwards. Now if they baddies challange me to build an uber part for them I have no problem with it....problem is they don't...they'll want to fight me for some reason.
Many guys would argue that if you want to be able to do combat, pick up a combat class, but the problem with that is combat is forced onto crafters.
Imagine a crafter that is knocked down by a baddie...said crafter can't get up because the crafter has NO recovery abilities.
Many guys would argue that if you want to be able to do combat, pick up a combat class, but the problem with that is combat is forced onto crafters.
Imagine a crafter that is knocked down by a baddie...said crafter can't get up because the crafter has NO recovery abilities.
Message Edited by Slysix on 09-28-2005 05:02 AM
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