Artisan Archive
Thread: So... what harvestors and factories do i need?
Page 1 of 1
Axever
Tue Oct 11, 2005 4:12 pm
#1
Hi! I just finished grinding out artisan and am starting to grind out tailor and armoursmith.
But i have a question concerning resources and harvestors and the likes. What harvestors and installations do i need to be able to do custom orders for clothes and armour. Not anything largescale like a few vendors stocked full of armour but just to do a few custom orders a week and not run out of resources.
Between all my toons i have 18 lots.
Any help would be greatly apreciated.
P.S. I looked in the sticky guides for the artisan, architect, AS, and tailor forums but couldnt find any specific answers.
P.P.S. one of my toons can gather all the hide that i wont buy, so animal resources arent a problem.
Guruweaver
Tue Oct 11, 2005 4:26 pm
#2
For those three (Artisan, Tailor, and Armorsmith) you should, IMHO, have a good foundation of the basiscs:
Some power generating harvesters (fusion or the like)
A few mineral harvs
Some chemical harvs (gots to have the fibreplast)
A wearables factory (probably more than one)
Consider a equipment factory (for Artisan goods and such)
You might need a gas harv, for some of the artisan schematics.
Guru
Some power generating harvesters (fusion or the like)
A few mineral harvs
Some chemical harvs (gots to have the fibreplast)
A wearables factory (probably more than one)
Consider a equipment factory (for Artisan goods and such)
You might need a gas harv, for some of the artisan schematics.
Guru
Page 1 of 1