Artisan Archive

Thread: How much energy?

BorealiMag
Tue Jul 29, 2003 8:03 pm
#1

How do I tell how much energy it takes to power something for an hour?
WillyWatanabi
Tue Jul 29, 2003 9:01 pm
#2

When you put your energy in the harvestor, you will notice a number in the form of 0:15 or something like that. While it may look like this is good for 0 hours and 15 minutes, really this means 15 hours. So a number of 0:36 means 36 hours, and a 0:10 means 10 hours.


But this is where it gets tricky: the first number means how many GROUPS of 60 hours you have built up. So therefore a number of 1:0 means you have 60 hours. a 1:30 means you have 90 hours, and a 2:50 means you have 170 hours.


I think it's a programming bug that will probably get attention in the near future.




--Willy Watanabi
Sergeant in the Praetorian Dark Forces
Master WS, 4-2-4-4 Merchant, 2-4-4-3 Brawler
No_Karma
Wed Jul 30, 2003 4:50 am
#3

OK... maybe I am just not seeing it but what kind of energy do I put into a harvester to get it to run? I cant find that in any documentation any where! Can I purchase it from the Bazar or do I have to build a wind harvester inaddition to my resource harvester? Thank you.
Ghartan
Wed Jul 30, 2003 5:25 am
#4

Depending on the device to power, it typically takes 600-750 units of energy to run for 24 hours. Check the power rating of the device. At rating of Power Rating: 25, means that is uses 25 units of energy per hour of running.


Energy comes in 3 forms ... Wind energy ... Solar Energy ... Radioactive Energy.


As with any resourse, you can either harvest the energy yourself, or buy it off the open market. If you need just a little, it would be easier to buy it from the bazaar (under MISC ... RESOURSE CONTAINERS ... Etc)


Course if you can find a spot of Radioactive Energy and you have the survey skill, just /sample some of that. Otherwise aquire a wind harvestor (solar harvestors are very expensive) and set the wind harvestor in a good spot ... put maintenance money in it and let it rip.


Hope that helps.

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