Artisan Archive

Thread: Surveying comments and complaints

One_Ton_Bothan
Thu Sep 11, 2003 2:13 pm
#1

- add a way to see an estimate of how long a resource field is going to last it has happened to me a few times now where I put down a harvester and with in an hour things shift on me uber bad luck I know but still.


- Large harvesters cost way to much because of the failure rates on combines and recourses needed please lower them so the little guy can get some I don’t have 2 weeks to spend fighting none stop to raise 100 to 200k each for them plus what I am spending to keep what I do have going.


- sampling on a high % field fails a lot more now then it used to did you guys change that when you added the new events it’s really bad at lower skill anything under 4 and I can fail 5 times in a row on a 90%+ field if you want me to use more harvester make them affordable

Host3h
Thu Sep 11, 2003 6:55 pm
#2

Resources rotate every 5-8 days, this has been stated many times before. If you really want to know when a resource will be gone, you have to know when it appeared. When something good shows up, write down when you found it and/or when you think it just appeared. If you don't know, be prepared for disappointment. It sucks, as you say, to have a resource disappear shortly after you put a harv down, but its the system we deal with.

As for the cost of harvesters... that lies in the amount of resources required to make one. Do you have any idea the amount of resources that go into making, for instance, a heavy mineral harvester? We're talking upwards of 25,000 units of resources here. Now lets say Joe Architect buys his resources at 2.5 credits per unit (a plausible price if he can find someone selling in bulk). That means he has to set a minimum price of 62,500 credits just to break even! Add to that all the time and work he spent making it (people get paid for labor you know) and the cost of factory producing several different components. What you end up with is a structure that the architect would be cheating himself to sell for less than 100k. Structures are expensive because they should be; you buy one and its good for life, barring bugs and stupidity.

I apologize if this seems like a rant or is taken to be hostile in any manner. I'm just a disillusioned former architect



Yakoga Karokaba
Master Nobody
CH's had it coming. Suck it up.

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