Artisan Archive

Thread: Deeds...What else do I need

EnSab
Thu Sep 11, 2003 9:21 pm
#1

Once I create a deed for something what else do I have to do before I can have it up and running? Then what do I have to do to maintain the structure I just created a deed for...ohh say a Mineral Extractor ?
Host3h
Thu Sep 11, 2003 9:58 pm
#2

If you just built yourself a personal mineral extractor, you need three things now.


1) A generator, or other source of power. Harvesters take power to run. Personal harvesters take 600 per day.


2) Credits. Personal harvesters eat 720 a day. Might sound like a lot if you don't have a solid source of profit... but artisan missions are a real boon, even though they don't work entirely correctly.


3) Find a good mineral spot. If its metal (steel/copper/aluminum/iron), 75% is decent, but get the best you can and set 'er down.


I would heartily suggest making yourself a wind power generator and setting it down on the best spot you can find (wind is demonic, often 40% is as high as it goes). Let it generate power for a day, then put down your mineral harvester. If you put down both at the same time, you will have no power to run your harvester because the generator just started working. One wind power generator (which is 1440 credits per day, by the way) on a 40% spot can power something like 3-5 personal harvesters.




Yakoga Karokaba
Master Nobody
CH's had it coming. Suck it up.

toddthalimer
Fri Sep 12, 2003 7:20 am
#3

40% is as high as wind power goes you say? The lowest I have ever placed mine on is 52% and I am on a 62% spot right now.



Lorvoe, Founder of Tombra, Naboo; TKA, Doctor.
EnSab
Fri Sep 12, 2003 1:48 pm
#4

Thanks for the info. Another question then, once I create the WPG and place it how does that power get directed to the harvester(s)? Do I just select my WPG from the options tool as my source of power ?
EoreAseb
Fri Sep 12, 2003 1:56 pm
#5

Power generators are simply just harvesters for power. You have to collect the power from the WPG and then dump it into the harvester. That means having to make a trip to your WPG and harvesters every day or two so try to keep them relatively close to each other.


Also it has been confirmed that the PE of energy you collect does indeed affect the amount of power you get. For example let's say you have 750 PE wind energy. On a 40% spot you can collect 2880 units of power a day with a single wind generator. But if your PE is > than 500 the ammount you see when you go to add power to your harvesters will be more than that. It will be 2880 * (750/500) = 4320. So getting high quality power does make a relatively large impact. Now you could run 7 personal harvesters instead of simply 4.




Ratchet
Member of Freedoms Hand
Aspiring Light Jedi - Unlocked 12/14/2004
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggg)
Bohdi-Tzu
Fri Sep 12, 2003 4:35 pm
#6

I had a wind generator on a 69% spot once. It was on Radiant, back when the resources didn't ever shift, so I was able to keep it there a while. I was easily able to power 7 other harvesters (personals) from it, and build up a healthy stockpile as well.

The main issue with the harvester game is time. Unless you are fortunate enough to find deposits of various resources you want near each other, you will spend a lot of time running to them to power and maintain them, and the way the resources are shifting these days (at least on Radiant, every few days or so), if you don't go everyday, you won't know when one has shut down because the resource it was mining is no longer there.





Sun-Tzu  Jedi Knight
"I sense a plot to destroy the jedi..."

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