Artisan Archive
Thread: Elite professions
Every profession had some resources that were either non-existant or were so rare that they were not seen throughout the entire beta test that prevented them from making many of the high end, top-tier items.
So, they weren't so much broken as they were incomplete.
You can do better than 25 points, I think, after Novice BH and Novice Commando.
Master Marksman, 77. Master Scout, 77. Brawler 4000, 29. BH 0044, 34. Commando 0040, 20. Ranger 1000.
248 points, if I counted correctly. Gives you all the Scout skills, Conceal as a Ranger, BH pistol and LLC, and the Flamethrower. Substitutegrenades or HARif you don't like FT, or drop the LLC for another Commando skill. Overkill, probably, but very nice to have options.
Rabenwolf
The sheer prereqs for BH and Commando combined come to 183 (77 for master mark, 77 for master scout, and 29 for Unarmed 4). Novice in both is 12 more, so we're down to 55 points to play with between both classes....personally, I would take Flamethrower to 4, LLC to 4, and Nov Medic, leaving 12 points to play with as you wish. Perhaps HSW to 3?
You could also branch out more, take Flamer to 4, LLC to 1 (since Lightning 1 is damned good on its own), Nov Medic, CH 1-1-0-0, and call it an avatar.