Artisan Archive
Thread: Econ 101.. or why artisan's deserve to be poor.
I can sell low quality grinding resources at 5 cpu about as fast as I can make them.
45 minutes after vehicles are release people are selling 90%+ swoops for 20k.
A swoop has 8000 resourses. I can sell that many units crappy steel and copper for 40k.
Please tell me why you guys are selling the best quality vehicles for 2.5 cpu?
One reason, selling resources is not what I want to do. I like to make and sell stuff, and I like people to come back and buy more stuff. I cut out the middle man, it save me money and I pass the savings on to my customers. Simple as that. I think selling a swoop for 20K that cost me 2400 creds to make is a good profit. I don't need to price because somebody, somewhere has decided they'll pay 5 creds a unit for crappy steel. I harvest all my resources at a cost to me of about .3 (giveor take a small bit)creds a unit. I wouldn't buy steel for over 1.5 creds per units.
It is not about what is COSTS to make, but what its market worth is. Seems to me a Swoop for 20k no matter what it costs is too low in the economy on Chilastra at least. But plenty were doing it so I kept my resources for other purposes.
VoreOkve wrote:
I only have personal harvestors. It takes me maybe a hour to find the spot and less than a minute to make. What does that add .2 credts per unit at most. Don't blame me because you're not efficient.
Show me the math. I doubt you are getting resources at .2 credits per unit with a personal harvester.
VoreOkve wrote:
One reason, selling resources is not what I want to do. I like to make and sell stuff, and I like people to come back and buy more stuff. I cut out the middle man, it save me money and I pass the savings on to my customers. Simple as that. I think selling a swoop for 20K that cost me 2400 creds to make is a good profit. I don't need to price because somebody, somewhere has decided they'll pay 5 creds a unit for crappy steel. I harvest all my resources at a cost to me of about .3 (giveor take a small bit)creds a unit. I wouldn't buy steel for over 1.5 creds per units.
It may only cost .3 per unit NOW with your heavy harvester on that rare 90% spot.
I guess you are not calculating the time it takes to go out and find that spot, or the time it takes to go empty all your harvesters, or what it cost to buy/make those heavy harvesters.
It cost you more than 2400 credits to make. You can't simply ignore the fixed costs. Take an econ class.