Artisan Archive

Thread: 100k Credit CRITICAL FAILURE??????!!!!!!!

Booka
Wed Dec 17, 2003 6:12 pm
#1

May i ask what the point is to having a crafting station at +42,crafting tools at +15,and the best resources you can find,just so can get three,NO BS,three CF's in a row while making vehicles.**edit** SOE!!!!!!!!Thanks alot for your overwhelmingly poor job on a system that doesnt even come close to makin any sense!!!!AAAAAAAAARGGGGGGGGGGGGHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MasterNerfSlayer
Wed Dec 17, 2003 6:15 pm
#2

My first 2 vehicles were critical failures. I hate it too.




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Surefoot-SOK
Wed Dec 17, 2003 7:08 pm
#3

Good thing you're not an architect. You might have had a rupture.
Ragemaster9999
Wed Dec 17, 2003 7:12 pm
#4






Booka wrote:
May i ask what the point is to having a crafting station at +42,crafting tools at +15,and the best resources you can find,just so can get three,NO BS,three CF's in a row while making vehicles.**edit** SOE!!!!!!!!Thanks alot for your overwhelmingly poor job on a system that doesnt even come close to makin any sense!!!!AAAAAAAAARGGGGGGGGGGGGHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



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Vaedross
Wed Dec 17, 2003 8:19 pm
#5


Surefoot-SOK wrote:
Good thing you're not an architect. You might have had a rupture.

actually... architects don't lose their resources during criticals now.



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ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Surefoot-SOK
Wed Dec 17, 2003 10:00 pm
#6

I know. There's a reason for that.
meschuster
Wed Dec 17, 2003 10:37 pm
#7

Nothing in this life is 100% no matter what.


It really sucks, but it happens. Chance can be a cruel bitch.




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Lidos
Wed Dec 17, 2003 10:54 pm
#8

Try 3 crit falls on Town Halls in a row when player cities came out...byhow much they were selling for that is 3mil credit lost.


Now that sucks




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PhredViell
Wed Dec 17, 2003 10:55 pm
#9

Someone discussed that there was a bug for high mod Crafting Stations. Too lazy to pull the thread now, but it's not the first time I've heard of this. I've been using a Station that is IIRC only +20 and I'm satisfied with the number of Crit. Fails I get.


Apparently, there was a matrix/logarithm that determined that high quality crafting was risky crafting. Somewhere along the line, this calculation was never adjusted to reflect changes in the crafting process Criticals became ridiculously frequent. Mind you, this was heresay and possibly just a crackpot theory.


The bug, however, has been documented by others in the past.




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Surefoot-SOK
Thu Dec 18, 2003 11:01 pm
#10

Never try another combine after a crit fail. Their pseudo random number generator always gets stuck and you're gonna fail again if you just whip out another combine. Do something else then come back. Switching tools is a good idea.

This happens in all MMO's. I think they all bought the same random number generator.

If you think I'm joking, resarch all the crit failure complaints and you'll see the most common thing about them are multible failures in a row.

So if you fail, stop. If you continue and do another immediately, you're throwing resources away.
Dex1138
Fri Dec 19, 2003 1:17 am
#11

I always swicth tools after my first crit fail. Haven't had a second in a row yet



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OsarpAdoo
Fri Dec 19, 2003 6:07 am
#12

PhredViell wrote:


Someone discussed that there was a bug for high mod Crafting Stations.




OA
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OsarpAdoo
Fri Dec 19, 2003 6:09 am
#13

PhredViell wrote:


Someone discussed that there was a bug for high mod Crafting Stations.


-------------------------------------------


I seem to have more frequent Crit Fails also when using my stationary station in my shop. I have changed over and primarily use my R3 with a private crafting station now. I have fewer crit fails and many more "amazing success" results. I do think there is a bug here that needs to be looked into






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