There is a problem with the entertainers not being able to hold weapons which many of them enjoy doing for their dances. There is also a problem with the crafters not being able to get to their harvestors and such without grouping up... and let's face it, if you aren't a combat profession, you can't go out into the wild alone.
I have a proposal for these problems. I realize that this would be a long term type fix, but I do think it would work great. Please feel free to post problems with the system, and fixes.
Proposal: New profession - Self-Defense Practitioner. (this could be changed, if someone can think of a better name.)
This profession is only half the skill points (if not less) of a regular profession. It could even be seperate from points, with the assumption that eventually, everyone whom goes into the wild would eventually develope some skills for self-defense.
It's like a combat profession, but the opposite. When you get away from a fight, you would get points. They would vary depending on how high of a level creature or any MOB really, is that you get away from once you've been engaged in combat. You could also get points by initiating combat and then escaping.
This is primarily for PvE. These skills should either be disabled, orseverely nerfedwhen participating in PvP combat. Perhaps it should even be disabled for anyone whom is in a combat profession, but I think that it wouldn't hurt to have the ability to escape from a battle if you're getting trounced. It would make soloing easier to do. You could attempt to fight a creature, and if you figure out very quickly that you are no match, you can use the self-defense skills to try and get away.
The skillsare not 100% successful against all creatures. The self-defense practitioner would have much better success against levels close to theirs. A low level SDP (abbreviation of Self-Defense Practitioner that I will use from here on out.) wouldhave a very hard time escaping from a rancor, but it would be possible if they were skilled.
-One branch of the tree is; defense against creatures.
Low level would have some special "attacks" although, they are really not attacks. Some might be "move downwind.", "Complete stillness", "make submissive gesture", etc. Different creatures will react to different ones of these "attacks". For example; A voritor lizard will not be able to see you if you use the "complete stillness" "attack". The assumption is that (much like the T-Rex in Jurassic Park) they can only see things that are moving. Using the "move downwind" "attack" will do nothing against the voritor lizard, but will work on other creatures.
Some may be succeptable to more than one thing. Depends on how creative the DEVs would want to get with it.
When you get higher level creatures, it gets harder, because you have to do things in a certain sequence. I.E. Bull Rancor. First you do the "complete stillness" command until it breaks off the attack. If you move though, it will immediately attack you. You would then hit "move downwind" to keep it off your tail. Of course, that is just an example, there will be other "attacks" granted at higher levels. Some will combine two "attacks" into one to make it easier as you get higher.
-The second branch will be; defense against sentients.
This is to defend against aggressive NPC's in the game. This will have "attacks" like "suckerpunch", "Quick knee", "Kick dirt in face", etc.
These are used to "stun" the NPC long enough for you to get away. (If combat professions are kept in,afterthey use this "attack" type, they cannot attack the sentient with a regular attack.)
I can see some fairly humorous animations for these attacks, and perhaps some cursing out (PG of course) from the NPC after you use one of these attacks.
As you move higher, you would get more effective and longer lasting "attacks". Lower level ones would only last a short time, meaning that you would have to hit and beat cheeks. FAST! At the higher levels, there would be more time. A master could probably just walk leisurely away.
- The third branch; Armed self-defense.
These would be nonlethal attacks done with weapons that would stun the NPC, or creature long enough for you to make your getaway. This would work in much the same way as the NPC branch.
I would think that weapon defense is slightly more effective than the non-armed version on NPC's although probably less effective against creatures than the defense against creatures branch.
You would have "attacks" like "hit with gun butt", "short defensive blast", "overload blast", "overhead shot", etc.
The higher your SDP gets, the more effective the "attacks" become.
These would deliver very little actual combat damage, and would never incap anything. In groups, these skills would only protect you from a creature attacking you. If they shy away from you, they will immediately aggro another member of your group.
The important part of this profession is the ability to hold weapons for non-combatants. If the combats are allowed to use this, it would make sense to let them hold the weapons, because a SDP would know more about weapons than any joe-schmo that you encounter on the street.
However, I would say that with the exception of level 1, they only would be able to hold the level of weapon directly below the SDP level held. For example, a level 4 SDP could hold level 3 weapons. SDPs could never hold the highest level weapons (unless they also have a combat profession.)
This would give the dancers their weapons to hold. They don't wanna hold those huge weapons that only masters have anyway.
- Fourth branch; I'm not completely sure, but perhaps; Evasion
You would get these points like combat skill points. They are non-specific to all of the other types, and you only get about half, just like the combat skill points, making this column fill up much slower.
With each level in this branch, you get a small % modifier to possibly attacking creatures.
When you're a master of self-defense, it does not mean that you can kick anybodys butt. It just means that you can avoid getting destroyed by everyone and everything... and hold weapons to be sexy dancers at sexy parties.
Well, that's about it. What do you all think?
P.S. Sorry that I'm so long winded.