Artisan Archive

Thread: vehicle ideas (dunno where else to post this)

GanymedePharuu
Sun Apr 10, 2005 7:21 am
#1

i have a cool idea regarding vehicles...there's notreally anywhere this post seems to totally fit in so i'll post it here.

check it out.


now that they've made it so more than one person can travel in the same vehicle in space, why can't they do the same on the ground? there needs to be more of a immersive feeling when it comes to vehicles.

1 - firstfigure out a way to allow passengers in the exsisting 2 seater vehicles, and then create multi-passenger vehicles like sail barges, or sand skiffs for transporting people and goods, and maybe some assault type vehicles for transporting troops. i know vehicles don't, and probably can't have weapons. but assault vehicles should have some guns. maybe make it similar to a baseturret interface, but have the guns be weaker. that would make for some more fun and interesting base raids. (to prevent everyone showing up to a baseblasting away with their assault vehicles see my next point)


2 - they should reduce the amount of items we can carry around. *gasp!*i know they just increased our inventories, but to compensate the loss of inventory space they should add storage compartments to the vehicles. (if a vehicle isdestroyed with items in it the items are deleted. see point #5. this would prevent having everyone take their assault vehicles to attack bases because they'd need to clear out their storage so they didn't lose any important items)


saddle bags for the creature mounts and bikes. a "trunk" for the 2 seaters. and a cargo hold for the larger vehicles they've yet to create.


3 - while making things very convenient, storing and calling vehicles is such a silly idea. we shouldn't be able to store our vehicles anywhere except in a PARKING GARAGE!!!it would make sense to pull into mos eisley and park (store) your bike in the garage, and walk to whereever you're going. parking garages should be similar to starports for the ground game. you could have your swoop stored in Mos Eisley, your X34 stored in Bestine, and be riding your sand skiff around. or you could just leave yourride outside the building you're going to. but that would mean it would decay.


4 - decay rate of a vehicle should be slowed down tenfold, and instead add a "fuel" bar. we already have things like petro-chemicals and various energy types in the game. maybe artisans could craft a fuel-cell for vehicles? it would be very similar to droid batteries.


5 - the only time a vehicle should be disabled/destroyed would be in combat.first a vehicle would be disabled, and then the attacker could perform a "deathblow" on it to fully destroy the vehicle.


you may say "well what if my swoop gets destroyed?" and to that i say "well a swoop is a very delicate vehicle and shouldn't be taken into combat situations".if your swoop is destroyed, call a friend and have them pick you up. maybe next time you'll take your armored vehicle into the field. (of course to prevent downtime they would have to increase the speed of all vehicles a bit so that people don'tgetfrustratedthat they can't travel as fast as they used to in their swoop or AV-21)


does anyone else think this would make the game more immersive and fun?


ps - i'd also love to see some ground based flying vehicles (like snow speeders from the battle of Hoth, ect.) but that's a whole other topic.




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but all i got was
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bluejanus
Sun Apr 10, 2005 8:02 pm
#2

You're right this post is hard to place. But I think you're better off posting this in the artisan forum, because it's way out of place here.





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ScottyK
Mon May 09, 2005 11:04 pm
#3

i found it... i love your ideas! storing vehicles in a datapad... heheh




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