Artisan Archive

Thread: Idea: Make crafting professions compliment each other like combat professions do...

Grendiel
Mon May 09, 2005 9:49 pm
#1

...I feel the best place to post this is here as all crafting professions start out as artisans.

Currently, many people take up multiple crafting professions to avoid being dependant on others for components. What I have in mind is going beyond that and giving added bonuses to dedicated crafters. In the CURB, taking multiple combat professions increases your combat level, gives bonuses to offensive and defensive capabilities, and you also get special abilities that work with any of your professions.

This got me to thinking that perhaps crafters could get bonuses along those lines. For example, one who has mastered the arts of weapon crafting and droid engineering could use the knowledge from both professions and build better weapons for droids, or perhaps weapons that are more effective agaisnt droids. The same could be said for a master armorsmith/master droid engineer, or a master weaponsmith/master shipwright, the list goes on...

These are just a few ideas, and I'm sure there are people who can come up with much better ones. Anyway, I just wanted to get the ball rolling on this. Any comments or suggestions would be greatly appreciated.






Ai'den Sankara - Master Smuggler / Master Pistoleer | Itos Sarinen - Peacekeeper
Vendor: -35 -5500 Corellia (Nearest Starport: Coronet)


Atan
Mon May 09, 2005 10:16 pm
#2

No! I dont want to have to master 2 profession to be the best possible crafter!

And the one who is "better" Will get all the sales, leaving the Hybrid Players out of the loop




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Brissanna
Mon May 09, 2005 11:32 pm
#3

My opinion is that it works for combat because a target will still have the same vulnerable places and same reactions no matter if you are using a sword, rifle or light saber. What I'm not convinced of is how being a Master Droid Engineer would make someone a better Chef or Tailor.





My IGN is Brissanna
Vendors: 600m N of Coronet at -140, -3500

sciguyCO
Tue May 10, 2005 9:54 am
#4

There's two kinds of "stacking": vertical and horizontal.


Vertical stacking improves skills you already gained. This is the type you get with generic combat skill mods like "melee defense". Taking skills in multiple professions that grant melee defense increases your defensive abilities. CL is another example of vertical stacking (more combat skills of any profession increase your CL).


Horizontal stacking doesn't improve your abilities, but gives you more abilities to use. A rifleman who takes up brawler is horizontal stacking: he has access to more weapons to use, along with their related special attacks. The CU improved horizontal stacking for combat profs by allowing special attacks to be used with more weapons than just those granted by the prof with the attack (so you can use Pikeman attacks while weilding a stun baton).


Crafting has always been a case of horizontal stacking. The benefit you get from spending the skill points in another crafting prof is the ability to make a larger variety of items. IMO, the ability to be the "best" crafter shouldn't require "crafter stacking". It's difficult enough to deal with the gap between 10 and 12 point crafters, I don't want to be a "lesser" crafter because I chose to pick up combat skills instead of Tailor.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Ragnaat
Tue May 10, 2005 11:45 am
#5

where does a stacking scheme leave merchant skills?

As a Master Artisan / Master Architect / Master Merchant there really isn't much room in there for me to better myself by taking up more elite crafting except by dropping merchant.

Besides, what is so wrong with a master being a master and at the top of their chosen profession?



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
faarsider
Wed May 11, 2005 1:18 pm
#6



I don't know about stacking being a way forwardfor improving crafting professions


but it would be nice if crafters became more of a community than we are currently when I first saw the catagory on the galactic bazaar for "community crafting project" I thought WOW this looks like something exciting in the offing for crafters little did I know all it would be is whichever crafter paid the highest price for the sith ore thus getting the most unitsin that phase won the top end reward


now the concept of community crafting projects or quests that require a mixture of master crafters to complete would deffinately imho be an improvement to the crafting professions relying on eachothers skills to complete a quest say for a rare schematic that can only be made if each of the crafters that completed the quest together donated the sub-components so like the bio-linked weapons the quest schematic would be bio-linked to the crafters that completed the quest. maybe for something like a player city starport etc



Message Edited by faarsider on 05-11-2005 01:22 PM

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