Artisan Archive
Thread: Idea: Make crafting professions compliment each other like combat professions do...
Currently, many people take up multiple crafting professions to avoid being dependant on others for components. What I have in mind is going beyond that and giving added bonuses to dedicated crafters. In the CURB, taking multiple combat professions increases your combat level, gives bonuses to offensive and defensive capabilities, and you also get special abilities that work with any of your professions.
This got me to thinking that perhaps crafters could get bonuses along those lines. For example, one who has mastered the arts of weapon crafting and droid engineering could use the knowledge from both professions and build better weapons for droids, or perhaps weapons that are more effective agaisnt droids. The same could be said for a master armorsmith/master droid engineer, or a master weaponsmith/master shipwright, the list goes on...
These are just a few ideas, and I'm sure there are people who can come up with much better ones. Anyway, I just wanted to get the ball rolling on this. Any comments or suggestions would be greatly appreciated.
As a Master Artisan / Master Architect / Master Merchant there really isn't much room in there for me to better myself by taking up more elite crafting except by dropping merchant.
Besides, what is so wrong with a master being a master and at the top of their chosen profession?
I don't know about stacking being a way forwardfor improving crafting professions
but it would be nice if crafters became more of a community than we are currently when I first saw the catagory on the galactic bazaar for "community crafting project" I thought WOW this looks like something exciting in the offing for crafters little did I know all it would be is whichever crafter paid the highest price for the sith ore thus getting the most unitsin that phase won the top end reward
now the concept of community crafting projects or quests that require a mixture of master crafters to complete would deffinately imho be an improvement to the crafting professions relying on eachothers skills to complete a quest say for a rare schematic that can only be made if each of the crafters that completed the quest together donated the sub-components so like the bio-linked weapons the quest schematic would be bio-linked to the crafters that completed the quest. maybe for something like a player city starport etc
Message Edited by faarsider on 05-11-2005 01:22 PM