Artisan Archive
Thread: Best Post-CU PowerUp to Date: +22.99% Attack Speed Reduction/-3 Accuracy Mod 14 Amazing Successes
LOL, thanks Jecy'! And leave my little dog alone!!!![]()
The problem is powerups are not exactly massive money makers. I am using copper I could sell for 30 cpu and selling it in powerups at $2K per crate (20 cpu!). LOL
I make them because I like that they are useful for folks in game. Plus the traffic in my shop hopefully then looks at my other vendors and buys some food or spices for instance! ha ha! I can sell 100 crates of powerups (and deal with the 100 emails I get!) or I could sell 2 crates of food for 100K each! I think I would prefer the money making aspect of food but making the powerups is at least fun again.
See you in game. Thanks for the referals. I am trying to keep stocked up.
Yes, the speed is a negative number. When I name these and list them however I put the number as a +22.99% and instead of calling it Attack Speed mod I call it Attack Speed Reduction. So people realize the speed is being reduced. So far everyone seems pretty clear on my naming structure and I have had no confusion.
Your powerups of 29% Damage with 19% speed means your increasing damage by 29% and slowing down the weapon by 19% at the same time. The crafting process is always a give and take...to get that massive damage (in the new system) of 29% you had to give up something...in this case 19% SLOWER on speed. I am guessing these would lowerthe DPS for most weapons....that 19% speed hit is huge. Unless your stuck waiting to attack based on HAM bar issues....I would not want to use these.
My alternative is the 25% Damage model with a hit of -5 to -7 on speed. You drop some damage potential on the top end but you drop your "cost" of 19% speed reduction down to 5 or 7% reduction...still significant but at least more manageable. These pups typically will improve the DPS on a weapon but not as significantly as attack speed powerups.
Your best bet for a chemical with a high OQ/PE is probably going to be some type of Liquid Petrochem. On our server they seem to have been the highest options in both those area. The LPC I am using is like 940's to 950's in both....so I have some room to get better resources at some point.
I agree. These pups are what is left from my pre cu stash of about 500 crates. All were 3 and 4 modded, mostly 33.16max 16.33 min with other mods. They converted to mush. I rather like the 22.10% action cost reduction along with a minor 6 loss to accuracy. I have only 11 pts atm since pre cu didnt really allow me anymore then 10 anyways.
As for resources i use Saseu copper 999oq/947cd and Ihium class4 lp 946oq/982pe which gets me 29%/28% respectively.
Under the old system attack costs were not an issue with buffs and make of these new powerups would not be worth it. But now they are so I would not mind my gun being slower but have more damage for example. At some point im going to have to wait until my action regens anyway so might as well make each of my shots do more damage. For smuggler I think the Tactical Scope is a good choice since allot of our specials inflict states rather than damage, I want to be very accurate and make sure each shot counts.
But I think powerups should have more uses than just 100. It gets to be a pain having to replace them. Increase uses and resources required at the same time so it all evens out.
neinnunb wrote:
This is good news Im glad the powerups are interesting and beneficial.
Under the old system attack costs were not an issue with buffs and make of these new powerups would not be worth it. But now they are so I would not mind my gun being slower but have more damage for example. At some point im going to have to wait until my action regens anyway so might as well make each of my shots do more damage. For smuggler I think the Tactical Scope is a good choice since allot of our specials inflict states rather than damage, I want to be very accurate and make sure each shot counts.
But I think powerups should have more uses than just 100. It gets to be a pain having to replace them. Increase uses and resources required at the same time so it all evens out.
So you wouldn't care if you lose speed while gaining damage? I am hearing most follow this same path and disreguard the dps. As far as more uses to pup? Nah, nope, nilch........must never happen lol