Artisan Archive
Thread: So an a new artisan, how do you get by on credits? I need help ;)
It's getting hard. Skills now cost 3000 for surveying and 2000 for engineering. I'm a complete noob - non beta. That's 5000 - it seems ... a lot. The only things one can make that people would buy are completly flooded onto the market, and missions around 89 credits are just not getting there. At last count there were over 30 carbines, pistols etc on the bazaar.
Incidentally no matter how I try I cannot break even on off planet missions. The missions rewardis 390, but the ticket is 500 ....?
I'm sure I'm just going wrong somewhere. I tried making a bunch of fireworks as something different, but nobody seems interested L(
First off yes we complained about this all through Beta and its showing its ugly head here in force. Not enough items people want and not enough people who have money or need to buy what people are selling. Also the lack of people who want to train others. All I can say is find someone to share training costs with.Ihopeit may get better, but your right, right now it sticks to be a novice anything.
You can always trywhat I do.I run Delivery Missions around the Planet. If you check Mission Terminals on say Corellia, Naboo, or Tatoine you will find missions for 500-700 credits a piece that need you to deliver some data from that city to another city. Then its just a matter taking two missions to the same city, and using the shuttleport which costs about 120-180 per trip.. you make a bit of change there. But yer right whan ya say they really needed to think about this. I would love to see Raph's Statistics for in/out the past few days.
And Hang in there it seems people went into either Artisan or Marksman...
First, pool with other artists to train. Have on train with the npc trainer and then train the others.
Second, you do have a very large selection of items you can build. Each town, however, has its own personality so you will have to figure out what that town likes buying.
Because it is still early game, try to keep the bazzar stocked with a couple of Artisan starter kits (general crafting unit, and mineral survey device) and a couple of food and chem crafting units.
If the market is saturated with guns, make consumables like powerups and food. The problem here, is that most people don't understand exactly how beneficial the powerups are (or the food).
If you make powerups use good materials and experiment so that they are worth buying. The powerup should buf its primary stat by 18% or better.
One of the most common responses I get when selling the powerup is "No, I am going to wait unitl I get a better gun" -- and then I explain to them that the powerup is a consumable and only lasts 100 shots.
THERE IS NO DOWNSIDE, other than costs, to using a powerup on a crafted weapon. Our market does not understand that yet, but once they do, the demand for this will go up quite a bit. So making some and educating people may help.
Thanks guys for all the replies. I started on Talus and guess what, there are no city-city missions available on the terminals, just inner-city and inter-planetary. I guess the advise here is to head to naboo or tatooine asap then?
Glad to know that this is just a fledgling economy issue. ![]()