Artisan Archive
Thread: Havester Maintenance too expensive.
What are costs for one? Have they changed it since beta?
-sr
I don't have 10 I have a Wind Harvester for power and a Mineral Harvester for ore. I would like to build a couple more but it's simply a waste of money and resources.
Wind Harvester: Maintenance: about 1200cr per day
Mineral Harvester: Maintenance: about 650cr per day.
To keep the Mineral Harvester running, I need about 650+ whatever it takes to get enough power (about 1000 power per day. My Wind harvester produces about 2000 per day. That means it costs me about 600cr to get enough wind out of my harvester for a day of mineral extration. That puts my mineral extraction at about 1200cr a day. I only get about 1000 units from my mineral harvester per day. I can get about that much by sampling for a couple hours. They are simply not worth the money. I have to run missions to pay for my harversters. If I spent that time sampling, I would not need to buy harvesters.
I sat next to my newly places mineral harvester and sampled while it was running.
In the time that I sampled 100 resources. The harvester was able to produce 10. How is it that I can sample with my hand tools faster than a machine designed for the sole purpose of extracting resources? And... I can do the same job in 1/10th the time and it costs me 0cr to keep me up and running. And.. no power requiremens either.
Harvesters are EXTREMLY inifficient and expensive. It should be cheaper overall to build things with machinery and factories (in bulk). Not more expensive. I can produce things manually for far less cost and sell them for far less than something that was produced from a harvester and factory.
It just does not make sense.
But for those of you that want the harvesters.. .I will gladly make them for you for 1500K each. They are certainly cheap to make.
Next I will be expiramenting with how much can be produced from a harvester in need of repair. Their abilty to mine is supposed to be reduced as their state of disrepair increases. I will see if it is still worth it to just let them fall apart.
what % is your wind generator in? I'm on tatooine and I can't find any spot better then 24%.
-Z
at the moment harvesters are kind of borked....
build a wind harvester and get yourself 1 days worth of wind power, spend the 3k and reclaim the deed. From then on, just insert 1 power into the mineral/flora/chemical harvester to kickstart the thing, now you don't need 1250 a day on something that isn't being used except at the start of the harvesters life. I am sure this will be fixed in a subsequent patch. BUT. until it does get fixed, Don't bother keeping it running forever.
You need to be at least 1024m away from a city. As a general rule, do a /who <yourname>. If it comes up as <yourname> the <yourrace> in <city> on <planet>, you can't build. If it comes up without a city name, you should be ok. There's also an exception at...um...Dearic on Rori I think it is, you need to be further than usual from the town to build.
As to harvesters being too expensive, they aren't when you get to the point that you need them. If you HAVE to have harvesters, you're doing enough business to support them. Also, the merchant profession provides discounts on maintenance costs.