Artisan Archive

Thread: are personal harvesters worthwhile?

DocIngbay
Sun Jun 29, 2003 1:08 am
#1

i tried playing around with personal harvesters today, and i can't seem to convince myself they are valuable (yet). they don't seem to harvest as fast as i can, not to mention that i don't require power and money to keep running. even worse, i tried to dismantle a wind generator and even though the status screen showed its condition at 100% it said i needed to pay 3000 maintenance to get the deed back. can someone point me in the right direction? maybe i'm missing something.
Vyper51
Sun Jun 29, 2003 2:01 am
#2

Yep, there needs to be 3k of maintence in the building before you can redeed it.



Also, harvesters will gather resouces while you are offline. They're a pain to keep maintence on, but if you know how to manage it, it's doable. Working on three harvs and two wind gens by myself. Alot of destroy missions, but the extra resources will be worth it. Also keeps me from having to wait on people to train if I have the moolah to do it myself.


Later in the game, you'll be able to get bigger, better harvesters that gather at a much more advanced rate than the Personal ones.




Kollkess Brightlance: Krynn Industries: Starsider


Guildmaster =Lords of Krynn=
Master Architect

That master title above my head used to mean something. Now it just means sucker
Shivalyn
Sun Jun 29, 2003 2:34 am
#3

how much does a personal harvester take to maintain?


they're not very expensive building wise, but maybe maintenance wise?




Warning: My thoughts are likely to break out into words at any moment.
Vyper51
Sun Jun 29, 2003 3:22 am
#4

A Mineral Harvester runs you about 1k a real time day. Wind generators, the ones you get power to run everything with, they seem to cost more than 1k to run, haven't averaged it out yet. So to run one mineral harv, you need 3k or so a real day.



Kollkess Brightlance: Krynn Industries: Starsider


Guildmaster =Lords of Krynn=
Master Architect

That master title above my head used to mean something. Now it just means sucker
Traenol
Sun Jun 29, 2003 6:27 am
#5

silly question ... how long (min/hours) real time = 1 in game day?
Tamber
Sun Jun 29, 2003 6:44 am
#6

Wind harvesters will harvest 5 wind energy per real-time minute and will cost 1 credit to run for that one minute. This is for a 100% spot (best I've found is about a 50% concentration, so I get 2.5 energy per minute) -- one day's maint for wind harvester is 1440 credits.


Personal mineral harvesters harvest 2 resources per minute at 100% concentrations of that resource. Personal mineral harvesters cost .5 credits per minute to maintain and require .5 power per minute to run (once the power bug is fixed). One day's maint for a personal mineral harvester is 720 credits.


Medium harvesters were harvesting twice the resources and costing twice the maint the last day of BETA. The only benefit to medium harvesters is that they still only take 1 building slot, so you can have twice the potential for harvesting (still costs the same).




Tamber and Nerl Kelsain
Nerl's Chef products in the TLC Mall, Da'Vinci City, Tatooine (-1411, -5623)
Great quality at good prices!
gtx
Sun Jun 29, 2003 7:18 am
#7

do the harvestors run while you are logged out ?



===================================================================

40K SWOOPS FOR TEH WIN
MetalKid
Sun Jun 29, 2003 7:23 am
#8

Yes.



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~Gorath - Naboo~
~Master Artisan, Master Weaponsmith, Master Merchant, Novice Armorsmith~
~In game name: MetalKid~
Shadowmite
Sun Jun 29, 2003 8:04 am
#9

When you stop to consider that a medium and large house take thousands or even tens of thousands of resources, there is no way that you can gather that amount sampling by hand.


Having harvesters work for you 24/7 is the only way to gather the number of resources you will need to make items further up the Architect skill tree. In fact, if you decide to start cranking out factories, large houses or even a PA hall, you will want to find a group of friends to help you by sharing the costs. It will be nearly impossible for a single solo architect to maintain a large house and a few harvesters and do anything else. For one thing, with a 10 lot limit, a large house will eat six of those, leaving you only 4 lots left to place harvesters on - and that doesn't even count any factories you may wish to have.


Factories require resources by the thousands to make items.


jodocow
Sun Jun 29, 2003 9:41 am
#10

harvesters are fantastic I set up a steel one late last night went to bed and woke up with 1000 steel in the hopper.


Fantastic i say
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