Artisan Archive

Thread: Can no longer mine Radioactive resources???

ramonaWoo
Sun Jul 06, 2003 2:00 pm
#1

Just yesterday I was sure I could mine Radioactive Resources with my mineral tool... it was at the bottom of my mineral list... still have the WP for it.



Today I go and try to survey/sample and its gone from my list. Confirmed with two others. Am I crazy, wrong tool now?? Extractor only? What's going on?



Xianqu
Sun Jul 06, 2003 3:24 pm
#2

Yeah, I have been having some of the same issues with various resources. I spoke with tech support and they said that the resources come and go. Something about them being mined out and replaced with a different type of resource (not necessarily anything that you can use.) Basically, don't expect to regularly find the same minerals on the same planet, but you can go to another planet and try to find some. Sounds like poor management to me but no one asked me how I would do it....
ramonaWoo
Sun Jul 06, 2003 3:32 pm
#3

so do resources just randomly appear and disappear out of survey tool lists based on their presence in the region/planet you're currently on?
AnimalMagnet
Sun Jul 06, 2003 3:53 pm
#4

Yes RamonaWoo, that is my understanding. I believe it is based on planet, not region.



-Alex

Zipties
Sun Jul 06, 2003 4:19 pm
#5

IM REALLY PISSED


I know it happend to me when i put my wind power generator w/ 74% wind and at night then when i log on in the morning they changed it to another wind pwr and the place placed now has 15%


and my mineral extractor was placed on a really nice place of steel and then when i log on its not there nemore




Zipties Psycho
Master BE// Novice CH//
roach_s
Sun Jul 06, 2003 11:57 pm
#6

It'd be nice if they put a timer on each resource, then subtracted the timer value fromthat resource, until only 25% could still be found of that resource anywhere.


Then create a new resource in the same class, but leave the 24% alone until it has finally degraded down to 0% anywhere.



Then we could always know that our harvesters will be on good veins for awhile, but that the vein itself will DRY UP, and not simply dissappear.

Nenlaven
Mon Jul 07, 2003 8:09 am
#7

The wind and water thing is silly.


Oh look honey, theres a whole NEW type of wind blowing today! Much better than that wind we got yesterday!


This water tastes funny, oh its Omnigrediton water! What happened to the Triplexium water that was coming out of this faucet yesterday!


-=Hallie Starshine=-


bloodfin dot net


Onslaught141
Mon Jul 07, 2003 12:13 pm
#8

If you think about it though, it gets players on other planets and not just staying on 1 planet the whole time. Pretty good idea I think. Also gets people building more wind generators, mineral extractors, etc. I mean, what fun would it be if you could leave your mineral extractor on a 90% vien and never worry about it drying up. You would have an almost infinite supply of that resource until the machine dies out. Then you could just replace it with another mineral extractor. Doing this keeps players from having too much of an advantage.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In approaching a double door, you will always go to the one door that is locked, pull when you should have pushed, and push when the sign says pull. - Ehre's Double-Door Law

Any non-trivial program contains at least one bug. - Laws of Computer Programming, VIII

Crazy Searjo's Shop Of Stuff Has Been Closed For Good.
JawaPooDoo
Mon Jul 07, 2003 12:26 pm
#9

First time I experienced this in Beta, I hated it. I need silistic ore for a Droid Brain, and there was none to be found on planet. I ended up having to travel toe Tatooine to get some. What I found, though, was a good market for silistic ore back on Corellia. I think the resource system is now one of my favorite parts of SWG.

From what I've gathered, this is the way works, but anyone please correct me if I'm wrong: There are certain types of resources on planet. As these get used up (mined), they disappear, and some other type of resource takes it's place. It's not necessarily the same type (specific name, ie Ilak), class (Mythra Copper), etc. What this does is creates markets for certain types of materials, for the high-end crafters. If you notice, almost everything in the artisan tree calls for just a Metal, or Copper, nothing more specific that that. The elite professions, like Weaponsmith, call for more specific materials.

High-end crafter are more likely to have the funds to travel planet to planet gather specific resources. Beyond that, the best crafters travel around looking for the best types of resources. This current method of "recylcing" resources makes that harder (even if you find a great deposit of a great resource, it won't last), and easier (you might end up with an even better resource right next to town).



-- Harin T'kar, Master Tailor

VodKeg Outfitters, -2730, 1750
Corellia, Bria

TF PA Hall, 5100 -4100
Naboo, Bria
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