Artisan Archive

Thread: Does experimenting help overall quality of crafting tools?

Bwer_Dijigoh
Mon Jul 07, 2003 4:11 pm
#1

Does upping the effectiveness of a tool make a difference in any way? Only thing I can guess here is that it affects critical failure rate and the like. Just curious.
Micco30
Mon Jul 07, 2003 4:21 pm
#2

Experimentation doesnt affect the tool that you are crafting with, but it does affect the item that you are crafting. It is possible to make very rare and effective items with exerimentation. It is also just as likely, depending on how far you want to try and push it, that you can critical fail. Not giving enough experimentation points does nothing to the final design, more gives almost certain failure. Do you feel lucky?? I've tried experimentation a few times and crafted some nice items, but failed miserably just as many times. Hope this helps



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Bwer_Dijigoh
Mon Jul 07, 2003 4:25 pm
#3

No, you misunderstand me, does experimenting on a new crafting tool increase its effectiveness? As in is it a good idea to make the best crafting tool possible? Is there a goal I should be trying for here?
Philomorph
Mon Jul 07, 2003 4:35 pm
#4

So far I haven't been able to discern any difference between my crafting tool that was an "amazing success" and the one that was a "great success". I suppose the way to find out would be to make them until you have one that is an amazing success and one that was a big failure (or worse).


Then, take both tools and grind through 20 or 30 of the same thing, using same materials, and not experimenting. Just watch what kinds of success you get and how often.


Let me know when you've done this. I'm dying to know


BTw- during beta somone said they got a "critical success", but I've never seen such a thing. Anyone else?




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
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