Artisan Archive
Thread: What is the maintainance cost for a wind generator?
Seems to be double the cost of a regular harvester (that requires power). It's approximately 60 credits/percent to repair. This may be adjustable based on the items experimental durability or efficiency, I'm not sure. I check back on my harvesters once every real life day, most harvesters are down to 70% and require about 1300 or so to repair back to full. The wind generators are at about 70% and cost about 2500 or more to repair back to full. On a side note, it might cheaper to use a regular harvester to gather radioactive chemicals/minerals to use as power. Of course you'd have to use some power to run them as well, where as the Wind Gen's don't need power.
Hope this helps,
Zane
The maintenance cost on a generator is 1440 a day, 30 credits/half hour.
The maintenance cost on a harvester is 720 a day, 15 credits/half hour.
The difference between using radioactives and using wind generator is this. I can run a wind generator which has a gathering rate 2.5 times higher than a harvester for 3 days and get my power for more than a week. You have to run your harvester 7 days a week to get enough power to power itself and two other harvesters. You are paying an extra day of maintenance over me who shuts down the deed at the end of three days. Add to this that the generator can support more harvesters than a radioactives harvester can (to the tune of 2.5 more, most likely 3 more if you consider the fact that it doesn't cost any power to run) and, despite what many say, it is CHEAPER to run a wind generator.
Mike
AKA
Oka Higre
President, HigreCorp