Artisan Archive
Thread: Artisan Experimentation and other questions
If I'm not mistaken, as a human, she starts as a 12pt Artisan. How do I pull the other two points to make her a 14?
Also, I crafted a few of the new speeders and the highest I can get (after experimentation) for durability is 84%. I'm using 8xx SR for my ferous and non ferous metals, but my resource for the base trim (chemical i think) has no SR stat on it. Does it need to or does it make a difference?
Also, did i read somewhere that Artisan Assembly CA's do nothing now? or are they still useful?
Thanks for all the help!
Anyone have an answer about the questions with the Exp. points/tapes and the assembly CA's?
I use a 1000 SR (alum i believe), and 985 SR (copper), and i can max out experiementation everytime, with 1 exp point left over... (99.5%)... This is with the new vehicles, AV21, and older vehicles..
In regards to your Q about the 12 point artisan, thatis incorrect.
At Master Artisan, you get 100 Artisan Experiement points... But as a human, you get +15 bonus on experimentation... Thus you are a 11 point artisan.
To get up to 14 point, you need to aquire CA's that will give you another 25 points in experimentation... I haven't dabbed much in what Artisans can make and what helps with the extra, so i can't answer that for you.
Artisan Assembly... i guess it helps with assembly, but i don't know... You dont' lose your items if you get a critical failure... but i haven't had one of those in quite a while...
I hope that answers your questions!
Thanks sciguyCO... i figured some of my description was incorrect, and your description on how it all works is much better than mine...
I forgot that to max out experiementation, that it only requires 44xx...
you just explained a whole lot for me
sciguyCO wrote:
Experimentation points:
You get one experimentation point for every +10 you have in "Artisan experimentation" when making artisan items.
At 44xx Artisan you get +100 from skill boxes. As a human, you get a +15 racial bonus to artisan experimentation, so with no skill tapes you'll have 11 points. The max mod you can get from skill tapes (total across every piece of clothing) is +25. So a 44xx human artisan with +25 in tapes has 100 + 15 + 25 = 140 artisan experimentation, so you'll have 14 experimentation points.
Having more than 10 points to spend is really only important when making items with multiple experimental categories, like food and powerups. For single-category items (crafting tools and vehicles), you can max out the category with only 10.
Assembly tapes
The assembly skill determines the "success type" of the initial combination. This determines the starting percentage of the experimental category(s). A "great success" has better starting percentages (and item stats) than a "good" or "moderate success".
However, a "great success" is almost a sure thing once you hit around 75 Artisan Assembly (you get +100 at 44xx artisan). And as far as I've been able to determine, artisan items don't come out any better with an "amazing success" than they do with a "great success". So +artisan assembly tapes don't really give you any benefit unless you're not taking the full engineering or Dom Arts branches.
ResourceStats and Experimenation:
For the vehicle experimentation, if a resource does not have a required stat it has no effect on the max experimentatal percentage (either positive or negative). I can't find the resource requirements for the new vehicles, so I'll use some made-up numbers.
Let's say it requires 1000 ferrous metal, 1500 non-ferrous metal, and 500 chemical. Your non-ferrous has SR 870, the non-ferrous SR 900, and the chem doesn't have any.
The "weighted SR" of all those resources is calculated by multiplying the SR of a resource by the ratio of the quantity of that resource to the total number of resources having that stat:
870 * 1000 / 2500 + 900 * 1500 / 2500 = 348 + 540 = 888
For vehicles, Durability depends 100% on SR, so that's all that's needed. The maximum experimental percentage is 1/10th of the weighted SR, so with those resources you'll be able to get up to 88% durability. Because of the way these are calculated, the resource(s) with the higher quantity have a larger effect on the final quality of the product.
For items with a categorydepending on multiple stats (for example, food filling depends on 75% DR / 25% OQ), you get the weighted value of each stat across all the resources, then multiply the weighted stats by the percentages given in the schematic and add them together.
ordio wrote:
I use a 1000 SR (alum i believe), and 985 SR (copper), and i can max out experiementation everytime, with 1 exp point left over... (99.5%)... This is with the new vehicles, AV21, and older vehicles..
In regards to your Q about the 12 point artisan, thatis incorrect.
At Master Artisan, you get 100 Artisan Experiement points... But as a human, you get +15 bonus on experimentation... Thus you are a 11 point artisan.
To get up to 14 point, you need to aquire CA's that will give you another 25 points in experimentation... I haven't dabbed much in what Artisans can make and what helps with the extra, so i can't answer that for you.
Artisan Assembly... i guess it helps with assembly, but i don't know... You dont' lose your items if you get a critical failure... but i haven't had one of those in quite a while...
I hope that answers your questions!
In the olden days, extra point or 2 were nice on bone armor, but thats gone now so :/
No. There's Bespin port which gives a bonus to experimentation success (good, great, amazing, etc), but does not grant more points. The only way to gain more points is with skill tapes.
UbifaA wrote:
is there any food or drink that can be taken instead of those extra 5 points as a humna i need to be +12 ?