Artisan Archive
Thread: Solar Generators Bugged
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ShortBusFury
Sat Oct 11, 2003 11:15 pm
#1
*ALL* of my solar generators after the patch have had their hopper size reduced to around 1800 storage capacity. It appears that wind and solar generator hopper sizes have inadvertantly been switched. This means my generators shut down within about 3 hours after turning them on and I have to go empty them out. I bought another solar harvester off of someone's vendor and it's in the SAME state. I can no longer make enough power to run my harvesters and I can't afford the 100+k to but a fusion generator. If anyone else is experiencing this issue please /bug and/or open a CSR ticket so that the issue is quickly acknowledged as it has not peen bosted on the Dev's current issue list.
Equatorsm
Sat Oct 11, 2003 11:24 pm
#2
It's because they added the feature that makes architect experiemntation actually do something. You have to buy a solar generator that's been experimented on for "capacity" or something. As for the cost of the new harvs -- pawn the old ones off on some newbie
(kidding, kidding...)
ShortBusFury
Sun Oct 12, 2003 5:31 am
#3
The fact that a wind harvester is cheaper and holds 25 times the amount of a solar harvester makes that statement hard to swallow. I doubt this was an intended change.
ShortBusFury
Sun Oct 12, 2003 5:39 am
#4
Here's a thread with tested info to back up my claims: http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=28434#M28434
Tenesmus
Sun Oct 12, 2003 8:09 am
#5
I agree, this has to be a bug. A novice artisan with eng whatever could make a wind generator without using a single exp point and would have a larger hopper than my now useless 25k solar generator with a hopper size of 2100. I have submitted a cust serv ticket and a bug report on this but so far, no reply. Let me know if you hear anything about this.
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