Artisan Archive

Thread: Harvesters sucking up too much cash?

Diabolist
Tue Jul 15, 2003 7:40 pm
#1

Hello, I put cash and power into two harvesters to last for three days. I came back a day later, and had 12 hours left on my cash reserves, buttwodays worth of power still.

Anyone else experiencing this problem?

Unlike the power timer, the cash timer is easy to read and understand... I know I had three days worth of cash in there, and both were down to about 12 hours in one day They're not at the same location, one is a micro flora farm, the other a mineral harvester.

I've placed cash in both again today, and recorded the time... so I guess we'll see...
xTriadx
Tue Jul 15, 2003 8:44 pm
#2

Yeah the cash maintenance timer is completely unreliable from what I've found. Put in 4 days come back in a day and its already down to 1 day....They seem to eat up cash at a much more rapid rate then it leads you to believe.



Power part seems to work fine though.



Shrug my guess is its a bug or someone somewhere in the programming messed up on the timers for the cash maintenance.

Kaustix
Tue Jul 15, 2003 9:52 pm
#3

i got hit once too.. only when i put several days worth of creds in it.. after that i never put more than 1 day in it, so at most it'd have like a day and 1/4 to 1/2 .. try that. it is a pain to constently have to remember and make the trek... but oh well. might just be an occasional glitch..



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Stormkrow
Tue Jul 15, 2003 9:54 pm
#4

720cr a day, and 600 power a day....that should be all ya need



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Thomas_Pelgar
Tue Jul 15, 2003 10:12 pm
#5

The rates on harvesters are FUBAR'd


They say things like Maint. Rate: 15


Power consumption: 25


15 what? 25 what?


It's per half hour on Maintenance rate if you check and god only knows on power.


The way they're coded it's a 60hr day!!!


No really!!!


Check it.


Put in 1500 power and you get 1 day!! that's 25 x 60


Diabolist
Wed Jul 16, 2003 2:27 am
#6

Yes, the 60 hours days can beseen as you add power incrementally. The days roll-over every 60 hours. So a power reserve of (2:45) would be 2 days, 45 hours.

I understand the power consumption rate, my issue was that I lost 2 days worth of cash in my harvester...

Power example. This is a water harvester I'm looking at:

Power reserves: 1038 (0:41)
Power Consumption: 25.0


1038 / 25 = 41.52

So, like the previous poster stated, I need 462 more power to last a day... I shove it in there, and now it reads:

Power Reserves: 1500 (1:0)
Power Consumption: 25.0


It's odd, but seems to work out, I dunno... let's move onto maintenance, which has a rate of 15, my calculations after each would be maintenance time according to a 60 hour day:

Maintenance Pool: 1200 (1 day and 16 hours.)
1200 / 15 = 80 = 1 day and 20 hours?

Maintenance Pool: 1500 (2 days and 2 hours)
1500 / 15 = 100 = 1 day 40 hours?

Maintenance Pool: 1800 (2 days and 12 hours)
1800 / 15 = 120 = 2 days?

So you can see that adding 300 cash, adds 10 hours according to the timer, and the days roll over every 24 hours... according to the timer. So is it running on a 24 hour day, or a 60 hour day like the power? I don't get it... I give up...

CerionSkydreamer
Wed Jul 16, 2003 2:50 am
#7

Diabolist,


Yes, I've noticed this too. I put in cash, and it says I have 4 days. But it seems to be consuming the cash faster than it's stated maintanence cycle.









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LaserFloyd
Wed Jul 16, 2003 3:43 am
#8

Ditto for me, I maintain a group of harvesters for my friends and make the rounds every day to ensure they have at least 24hr of run time on them.


Sunday morning I payed fees on all that needed them and played off and on throughout the day and later that evening I checked the power supply for a few and noticed some said they had 4hr and 6hr remaining, but this was less then 12 hours after paying them to run for 24 hours or more? I thought something was screwy or either I wasn't paying attention enough earlier in the day


Permethrin
Wed Jul 16, 2003 5:27 am
#9

Thanks for posting my question of the day. I had the same thing happen to me. I'm trying to go in one day increments now so I don't end up way behind on my maintenance payments on a harvestor.
Talonsin
Wed Jul 16, 2003 5:54 am
#10

I experienced the same problem with my windmills and here is my best explaination. I made my first windmill as soon as I was able to, I set it up and noticed it was using far more credits per day than the 1440 it stated. By that time I have moved up to eng IV and I made another one and placed it. I noticed this one seemed to use just about 1440 per day so I tore down the first one. Now that I have hit architect I made another one and experimented on it. This new one actually costs less than the 1440 per day.


I really feel that the experience level of the crafter affects the cost per day of the harvester but SOE has not been able to have this reflected in the numbers on the harvester and I imagine it will be fixed eventually. I have noticed this same thing with my mineral harvesters too. It will be really nice when this issue is fixed and you can plant a harvester and get an accurate reading on the cost per day, until then make new harvesters or buy them from a master crafter.


Hope this helps

ishmog
Wed Jul 16, 2003 7:13 am
#11

I had this problem with my windmill yesterday. Put it up the previous day at 10PM, put in 1500 credits. Logged back in last night at 4PM, and it's already 5% damaged! I've not had the issue before, so it's not a consistent problem, but something is borked... could be the timing gets knocked off when the server crashes, as seems to be a daily event.



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midnightslash
Wed Jul 16, 2003 7:41 am
#12

When i had harvesters i would put in 1000 credits and it said i had something likt 6 days, i would come back the next day to empty the hooper and put in the power and it said 4 days, i figured that it was about right because i did come back on later that day. then i came in the next days and it said i had like 3/4 of a day left. So the maint. rate is almost right. but after the devs beat Artisans with the nerf stick and i lost a harvester that had 98% maint and over 3000 power in it (wasn't even there when i logged back in after the patch) i quit using harvesters and just hand sample.



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