Artisan Archive

Thread: Naming a weapon or powerup

Minicoy
Wed Jul 16, 2003 8:07 am
#1

For the life of me I can not name the powerups or the weapons I craft. Once i hit the screen that says save create prototype, or create a draft schematic, I hit create prototype, type in a new name, and then hit submit. It shows up in my inventory under a computer given name (it readscdef pistol, when I type Blaster of Doom). I have been able to create a draft schematic with a customized name, but not prototypes. I am not using a factory or anything. I have switched over to the artisan class just recently. Any help would be appreciated.


Is it a bug, Is it my computer incompetitence? Thanks folks.




Ishok Doyle



Current profession: Master CH, Master Pistoleer

Retired: Master Weaponsmith, Master Artisan

Selling fusion at 6644, 5363 - LIberty Ridge, Naboo
1.2 CPU ALWAYS
lund0529
Wed Jul 16, 2003 8:15 am
#2

Weapon powerups were a late addition in Beta. I think they're great, but they weren't put together like other items. Even when experimenting you don't get to see the item's stats until after it gets created in your inventory. With other items, you can.


The game appears toassign a nameand actual stats based on some kind of random generator. This bugs trying to name it, or work with factories. How do you know if you want to produce a manufacturing spec if you don't know what the item actually does?


Even if you do create a spec, factories don't seem to handle this random attribute and name well. I hear you get an unusable final product just named for the item type. (i.e. "Muzzle")


They might be able to fix the whole thing if they throw the random name and attribute in before the experimentation screen instead of after the naming screen.

Kinch-Sopahl
Wed Jul 16, 2003 8:16 am
#3

no - you're not crazy


I've been able to successfully rename my weapons, usually just adding the dmg/attack spd value to the end.


But the problem with Couplers and other powerups has been noticed by me.


I've ignored the problem though because the generation of weapon power-ups is random at best, and uncontrollable as to the type of powerup effect that it will have (ie: +% mind,spd,action,dmg).


I don't know if they plan to make things more controllable, but since it's all experimentation with me anyway, I don't mind... i just keep at it until I get the ones I want, and sell the rest.


It would be nice to rename the Weapon Power-Ups though.




____________________
It is by Caffeine alone I set my mind in motion
It is by the beans of Java that thoughts acquire speed
The hands acquire shakes, the shakes become a warning
It is by Caffeine alone I set my mind in motion"


Boinky
Wed Jul 16, 2003 9:04 am
#4

Naming Weapons is quite possible as they said - not sure how far I may take it, but my recently crafted pistols have been Boinky MkIVs , but there is no way to specify a name for a Powerup as of yet (fix this please and the not knowing what it is before it is done). Powerups are so small and easily made though (10 units of resources) so if I'm looking for a few I just make a bunch and pick the few I like best and then you can just sell the rest in the Bazaar for 100-200 creds (as long as your a decent craftsmen and expermineted on it - love seeing the weapon powerups in the Bazaar with no signs of experimentation).



Boinky's House of Repute - Boinky Siwinski proprietor

located on Naboo at -3179 x 5891 just north of Theed

The consumate Bard/Engineer walks out of the Wastelands and into History...
lund0529
Wed Jul 16, 2003 9:52 am
#5

My favorites are the 7% to mind cost for 3K.
kasuta
Wed Jul 16, 2003 10:09 am
#6

I saw one that was like +.06623% action cost listed for 500 credits! Made me want to cry, because there's probably someone out there who would buy it just thinking that since it costs more, it must be better.



____________________________
-Bucky Buchanan, from Saratoga!

Arf-Arf, woof yap woof arf growl.
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