Artisan Archive

Thread: Recommendations--

Piatchi
Wed Jul 16, 2003 2:57 pm
#1

I was thinking. Instead of making uber lewt for the combat classes, where they pick up the best loot off creatures, and never need artisan classes; I say, implement loot that drops extremely rare and effective components of armor, weapons, droids, etc.

In this fashion, there would be a high demand for the pieces, combat classes could have fun looting, they could trade it to artisans, which would have a great time dealing in rare weapons, which they could charge for great amounts.
It would virtually add a new dimension to an economy.

Really, if you think, you could do this for nearly every profession.

You could allow the spawn of a baby krayt dragon once a month, and they could be the "Holy Grail" for CH's; ancient droid parts for very special and neat rare droids, etc.

When the game gets old, and we're all sick of the same composite armor and t21 rifles, with the 3 rancors, and filthy rich, what else will there be? This will hopefully allow for a longer gameplay experience. Hopefully people can see the light here. :-)

Piatchi Likek
Starsider
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