Artisan Archive
Thread: How long is /pause 100?
I took some programing in school, and I think that pause 100 is 10 seconds.
I am quesing that because that is how I think C++ uses it, and I keep getting C++ Errors so the game must have some C++ in it.
So am I right.
actually no it's not. /pause 100 is 50 seconds. As far as I can tell each "unit" of macro time is a half a second. I verified this with a stopwatch program on my laptop and programmed in a simple macro:
/sit;/pause 100;/stand
It was 50 seconds between actions, not 100 like I expected. Hope this helps some people.
Ikeemi - Ahazi
It's actually 60 seconds. Each unit rerpresents 1/100th of a minute.
If you set /pause 10, you effectively are pausing for 10% of one minute, which is 6 seconds; /pause 1 is 0.6 seconds.
hmm...i don't think so. Get yourself a stopwatch, do a few tests with different numbers, and i'll think you will see that it's half the /pause number, in seconds. So:
pause 10 = 5 seconds
pause 50 = 25 seconds
pause 75 = 37.5 seconds
pause 100= 50 seconds
I verified all these