Artisan Archive

Thread: costs of a harvester for a few days?

charlie5266
Wed Jul 23, 2003 10:17 am
#1

i've got eng 4 and survey 4 in the artisan tree. i'm more of a pistoleer/medic than artisan but i do need some nice metals for pistol powerups and stimpacks. at eng 4 i've got the deeds for a personal harvester and a wind generator (i think). what would be the costs to set up a harvester and run it for a few days? are my deeds gone afterwards or do i get them back when i destroy the harvester?



MaddoDoggiy
Wed Jul 23, 2003 10:55 am
#2

Building a personal harvester deed only requires the resources specified on the schematic.Operating harvesters require 720 credits/day for maintenance and 600 units/day of power. Wind generators cost twice as much for maintenance, but do not require you to deposit power.


If you want to reclaim the deed for a personal harvester and move it to another location, you need to have at least 1500 credits in paid up maintenance before you destroy it. For wind generators, it is 3000 credits. The problem is that when you rebuild the harvester, you start out as if it was brand new with no maintenance or power, no matter how much of each was deposited when you destroyed it. It almost always makes the most sense to use up all the maintenance and power in a harvester before you destroy it and don't reclaim the deed. Just build another one.

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