Artisan Archive

Thread: A Great Idea for Ships

Capetin
Mon Nov 15, 2004 2:19 pm
#1

I don't have JTL but this game has alot of stuff that can be changed and made better to it. And starting at ships is probably not that important.





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JeCy
Mon Nov 15, 2004 6:27 pm
#2

ehh yea, skip the ships, id rather have astroid mining instead of orbital surveying anyway I get that info from drones : )


let us put survey modules in our land speeders soo we dont have to get out,, just use our ride-a-long buddy R2 and help us get the job done !
SargonStarblade
Tue Nov 16, 2004 1:58 am
#3


For us Crafters maybe there should be specialized ships.


Such as:


Repair Ships where we can dock with other ships and for a fee agreed upon by the person we are helping we can conduct repairs. Weaponsmiths could make a Weapons Repair Module to be installed on a ship, Armor Smiths could make an Armor Repair Module to be installed on a ship, Droid Engineers could make a Droid Repair Module to be installed on a ship, etc. There could be a Distress Channel that we could be monitoring to answer ships in distress.


Science ships where when in orbit around a planet (or docked at a Space Station) you can perform a scan of the planet to determine the resources, the Stats on those Resources, and the location of the Highest Concentrations, etc.

I think that these would help improve the game for crafter classes. What do you guys think?


/applaud
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