Artisan Archive

Thread: Swoop efectivness % broke?

HEGEWIZARD
Mon Nov 15, 2004 10:11 pm
#1

I made a test I made 4 swoops all with varrying % hiest being 94% lowest 17% although the health was increased, the decay was to evenly matched to even worry about using quality resourses in the future.


Wasn't the better % we got sopossed to effect decay damage also?



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Velneth
Mon Nov 15, 2004 11:33 pm
#2

Nope. It just changes the HAM.

The durability is just the hit points... schematic says that.





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VoweDarkwave
Tue Nov 16, 2004 8:19 am
#3

I guess the benefit of using higher quality resources is the fact that there are more hit points to decay, so the bike lasts longer between repairs.


The decay is a constant, though - although I have had critical failure bikes that tick for -50 when first called, instead of the usual -25. There could be a difference in decay amount, but if anything it's very very small. The negative effects of a critical fail might be more obvious then the slight improvement on good experimentation.



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