Artisan Archive
Thread: no offense intended at all...
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N0stalgia
Sat Nov 13, 2004 2:55 pm
#1
I am a master artisan/shipwright/droid enginner and soon to be 4/1/4/4, and I read you needed to be a master artisan to make some parts for other proffessions, but I also realized that master artisan has to be one of the worst proffessions out there......... I mean do people actually need us? and if so what items should I make to sell for other people? would it be more profitable if I went shipwright/de/merchant??
Elyssa
Sat Nov 13, 2004 3:07 pm
#2
Two words.
Swoop and Bike.
I make a fortune off these things by NOT selling them incredibly cheap.
Message Edited by Elyssa on 11-13-2004 04:08 PM
RomulusOjibwa
Sat Nov 13, 2004 3:13 pm
#3
Artisan may be the worst profession out there, only in some people's eyes. It may be the BEST profession in other peoples eyes.
I am not a master artisan now, but i have been twice in the past. As a master Artisan you can make a few different items for DE's and Architects. The problem with this is alot of these professions have master artisan forthose little seemingly needless parts.
About your question on being a DE and a Shipwright, focus more on these to make a profit, not a starting level profession (not saying artisan is not important). If you are going to go 4-1-4-4 then i highly suggest some merchant skills so you can have more vendors and more items on them.
Take it for what its worth.
Fodder650
Sat Nov 13, 2004 3:33 pm
#4
DE lives and dies by the master artisan its associated with. Weaponsmiths cant make one of their weapons without it. And several other professions are tied to it.
Yeah poor us
Yeah poor us
Giamai
Sun Nov 14, 2004 4:53 am
#5
MA is the worst profession out there? lol
ironically, when i was a DE i thought that was the worst profession ever. stupid holocrons 
i would say go with merchant rather than MA if all you want from the profession is to make the components needed for SW and DE. put vendors on several planets and advertise your other products and you will be able to make money without MA. Instead, offer a contract to a MA to make these things for you.
otherwise, vehicles, repair tools, crafting tools and most importantly endless supplies of powerups are the big MA sellers for me. crates of the electronic components are selling better now that jtl is out but still not huge sellers for me.
Cobacca1
Sun Nov 14, 2004 7:33 am
#6
N0stalgia wrote:
I am a master artisan/shipwright/droid enginner and soon to be 4/1/4/4, and I read you needed to be a master artisan to make some parts for other proffessions, but I also realized that master artisan has to be one of the worst proffessions out there......... I mean do people actually need us? and if so what items should I make to sell for other people? would it be more profitable if I went shipwright/de/merchant??
Yeah... right... we're useless.
Droid Batteries, Weapon Power-ups, Armor/Weapon/Clothing Repair Kits, Vehicles, All-Purpose Ship Repair Kits, Vehicle Customization Kits, and all of the sub-components required by most of the elite professions... nobody needs this stuff, right? Think before you type next time.
Please do us all a favor and leave the Artisan profession so that you don't bring down the reputation of the rest of us.
Capetin
Sun Nov 14, 2004 9:39 am
#7
Yeah, I think that artisan should have better skills to learn that help you more. And it should also be easier to sample resourses.
Korlan
Wed Nov 17, 2004 5:45 am
#10
it not all that bad 
It can be slow at times, but that is because there are so many of us out 
And you can make money at it you promote yourself right.... 
KaetlinAiudeh
Wed Nov 17, 2004 1:18 pm
#11
I see these posts every now and then, and I usually resist the urge to post, but I just had to this time. Not trying to flame N0stalgia, just presenting my viewpoint.
Many people confuse 'useless' with 'unecessary', 'unprofitable' or 'unfinished'. In my view, no profession is useless, every profession and player brings something to the table which contributes to the game as a whole.
Some professions, many believe, are unecessary. DE and BH are the two that spring to mind first. I haven't actually played either, so I won't comment beyond the fact that their purposes could probably be combined into other professions without significantly upsetting the game. Artisan is most definetly not unecessary, as it provices a foundation to many other professions. Master Artisan also is not unecessary, because it provides additional benifits to those skills other professions build off of.
If managed correctly, all crafting professions can be profitable. Not all professions will allow you to get-rich-quick, but I've never heard of an end product demanding lower than the < 1cpu it takes to harvest resources. Herein (as well as with 'unfinished') comes a very important distiction, that between beginner and elite professions. Beginner professions require less effort to master, and therefore result in less profit margin. In RL, I can become a Registered Nurse in less than a year, it's quick and relatively easy, but I don't command much of a salary. I can choose to go to school for neurosurgery, however, and spend $500,000 and 14 years of my life training, but command a very comfortable paycheck. Master Artisan is even less unprofitable than non-master, as the one item type that every character can use lives here, vehicles. Remember that profit is both margin and volume.
I think that the primary reason Artisan is seen as a 'useless' profession is that the percentage of items it generates that are complete (not components in some other profession's items) is relatively small. Outside of vechicles, most other Artisan items are either used in creating or maintaining non-artisan items. Again, this is a sympom of being a beginner profession. If other professions build off of your skill set, your skills will almost by default be somewhat incomplete, but not useless.
In Artisan's defence, it is one of the few, if not only, professions where the skills gained in it's Elite professions are not a direct extension of those gained in Artisan. A DE, Arch, WS, AS, Tailor or Chef does not have any better Artisan Assembly or Experimentation than a Master Artisan. This is unlike a Doc/CM and Medic. As a Doc or CM can use and create better medicines with greater effeciency than any medic, every time. You want to talk about a unfinished and unprofitable profession, look there. It cost me about 200k to master Medic (no AFK/Tumbling/etc grinding). When working on Artisan, I was making almost a 400% profit on everything I spent, and that was just Resources at wholesale prices.
Again, I'm not flaming you N0stalgia, just getting it off my chest: I'm really sick of everyone complaining about this game and how horrible the devs are and how every change is a nerf. If you don't like the game, shut up, cancel your account, and leave. Otherwise, let's limit ourselves to constructive criticism directed at helping the development team improve the gameplay. While a change may seem like it hurts us, lets keep an open mind that it might be more in line with how the game was envisioned, and that not changing might starve out other professions. Let's have compassion on a development team who has sucessfully broken many of the rules in a MMORPG, has opened the door of RPG to a new world of potential advocates, has to deal with management that may not make the best decisions at times, and is probably overworked and underpaid while given the task to keep and entire gaming community, that spans nations, happy.
Many people confuse 'useless' with 'unecessary', 'unprofitable' or 'unfinished'. In my view, no profession is useless, every profession and player brings something to the table which contributes to the game as a whole.
Some professions, many believe, are unecessary. DE and BH are the two that spring to mind first. I haven't actually played either, so I won't comment beyond the fact that their purposes could probably be combined into other professions without significantly upsetting the game. Artisan is most definetly not unecessary, as it provices a foundation to many other professions. Master Artisan also is not unecessary, because it provides additional benifits to those skills other professions build off of.
If managed correctly, all crafting professions can be profitable. Not all professions will allow you to get-rich-quick, but I've never heard of an end product demanding lower than the < 1cpu it takes to harvest resources. Herein (as well as with 'unfinished') comes a very important distiction, that between beginner and elite professions. Beginner professions require less effort to master, and therefore result in less profit margin. In RL, I can become a Registered Nurse in less than a year, it's quick and relatively easy, but I don't command much of a salary. I can choose to go to school for neurosurgery, however, and spend $500,000 and 14 years of my life training, but command a very comfortable paycheck. Master Artisan is even less unprofitable than non-master, as the one item type that every character can use lives here, vehicles. Remember that profit is both margin and volume.
I think that the primary reason Artisan is seen as a 'useless' profession is that the percentage of items it generates that are complete (not components in some other profession's items) is relatively small. Outside of vechicles, most other Artisan items are either used in creating or maintaining non-artisan items. Again, this is a sympom of being a beginner profession. If other professions build off of your skill set, your skills will almost by default be somewhat incomplete, but not useless.
In Artisan's defence, it is one of the few, if not only, professions where the skills gained in it's Elite professions are not a direct extension of those gained in Artisan. A DE, Arch, WS, AS, Tailor or Chef does not have any better Artisan Assembly or Experimentation than a Master Artisan. This is unlike a Doc/CM and Medic. As a Doc or CM can use and create better medicines with greater effeciency than any medic, every time. You want to talk about a unfinished and unprofitable profession, look there. It cost me about 200k to master Medic (no AFK/Tumbling/etc grinding). When working on Artisan, I was making almost a 400% profit on everything I spent, and that was just Resources at wholesale prices.
Again, I'm not flaming you N0stalgia, just getting it off my chest: I'm really sick of everyone complaining about this game and how horrible the devs are and how every change is a nerf. If you don't like the game, shut up, cancel your account, and leave. Otherwise, let's limit ourselves to constructive criticism directed at helping the development team improve the gameplay. While a change may seem like it hurts us, lets keep an open mind that it might be more in line with how the game was envisioned, and that not changing might starve out other professions. Let's have compassion on a development team who has sucessfully broken many of the rules in a MMORPG, has opened the door of RPG to a new world of potential advocates, has to deal with management that may not make the best decisions at times, and is probably overworked and underpaid while given the task to keep and entire gaming community, that spans nations, happy.
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