Artisan Archive
Thread: I have Eng 4...What do I need to make Harvesters?
architect xx4x will allow you to make them but you need x4xx to get all the experimentation points, and 4xxx for the full assembly points. unless you can make the max ber harvs you wont sell a lot of them. max for medium is 10 and heavy is 13, with fusions at 14.
Close, but not quite. You need to use a "specialized crafting tool", which for harvesters (other than Wind gens, whichI think you can make with a generic) is a structural crafting tool, not a WDG. And don't forget to stand next to a structural crafting station (public ones are available in almost every NPC city) so you can experiment the BER up.
Dpjarrett wrote:
Yes, you can make them. However you have to use a Weapon, Droid, and General Item crafting tool. If you're still trying to use your generic tool then that's your problem.
Dpjarrett wrote:
I'm sure you're both right, but has it always been under the structural tool? I could have sworn the last time I made a personal extractor, which was probablywhen I was grinding out artisan months ago, that I used a WDG tool. Perhaps not, could just be poor memory on my part.
/mood OldFogey
When the game started, items above a certain complexity could only be made with their respective specialized tools (harvesters = structural, stims & food = food/chem, armor = armor/clothing). Then the Weapon/Droid/General tool got a massive ego, became jealeous of the other tools, and hacked itself to count as a specialized tool for every item in the game.
This went on for quite some time, until a month or so ago when that bug finally got fixed. My memory is failing (see: /mood OldFogey), but it was either 11.0 (the publish that went out with JTL) or 11.1. Now the WDG tool is back to creating only weapons, droids, and the items under the "misc" tab (scout camps/traps, crafting/survey tools, fireworks, etc).
So Dpjarret,your memory is right, you were just inadvertantly taking advantage of a bug that has since been fixed.