Artisan Archive
Thread: Artisan Crafting Apron?
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Balute
Tue Dec 14, 2004 8:26 am
#1
I'm sure this has been asked before, however I could not find the answer in the stickies or FAQ's, also my 'search' is screwed up, so.....
Is there an Artisan Crafting Apron? One similar to the Tailor/Chef/Medic crafting aprons? One with Artisan Experimentation, etc.?
If so, where and/or how do I get ahold of one?
If not...damnit! 
Thanks for your help in this, as I am new to artisan / crafting...but so far it has been a lot of fun!
Dpjarrett
Tue Dec 14, 2004 10:54 am
#2
Nope, no apron for us. Honestly, bonuses to artisan experimentation are only quasi useful anyway. There are only four things in which they are truly beneficial: artisan foods, artisan weapons, bone armor, and power-ups. Everything else in artisan only has one experimentation line, which can be maxed out by any master artisan.
Essentially, the tapes are most useful for people who want to specialize in one of the four things listed above, or people who don't want to master the artisan profession but would like a few extra experimentation points.
Good luck!
e6alfa
Tue Dec 14, 2004 3:21 pm
#3
Even though it's not really needed, would be a good idea if there was some kind of clothing for artisans. Doesn't have to be an apron, but a belt, or even gloves would be good. Almost every other crafting profession has something.
Balute
Tue Dec 14, 2004 4:13 pm
#4
Well crud. Thank you all for your responses. Ironically, I am wanting to do artisan food, powerups, and even vehicles, so this MAY have helped (I'm thinking especially in the foods) but it's all good, I'll just have to make do 
Ya'll take care, and aloha.
Dpjarrett
Tue Dec 14, 2004 5:08 pm
#5
e6alfa wrote:
Even though it's not really needed, would be a good idea if there was some kind of clothing for artisans. Doesn't have to be an apron, but a belt, or even gloves would be good. Almost every other crafting profession has something.
I believethey didn't give artisans an article of clothing because we are the only base crafting profession. It's true that most of the other crafting professions have some piece of tailor made clothing that enhances their crafting, but every other crafting profession is an elite profession.
JeCy
Tue Dec 14, 2004 9:16 pm
#6
its just another way us aritsans are getting the shaft.. I personally think we should get surveyor googles +5 survey.. wearable by any race they would be bad A$$.. Btw medic have crafting aporns and they are a base class
And a crafting apron,. any other peice would take up space for more tapes.. Though the Bonuses on artisans is nominal i still would love to have it.. /sigh maybe i should have made my new artisan human after all /frown
Guru how about it?? think you could ask the devs for aprons and survey goggles : )
Je'Cy
Message Edited by JeCy on 12-14-2004 08:20 PM
Dpjarrett
Tue Dec 14, 2004 9:31 pm
#7
JeCy wrote:
Btw medic have crafting aporns and they are a base class
It's true the medics can benefit from the medicine experimentation bonuses granted by that apron, but I've always considered it to be directed more towards doctors. The two professions use the same experimentation; doctors simply have much more experimentation points since they are based entirely off of medic but are an elite profession.
I do agree that it would be nice to see us get some special attention though. After all, we are the basis upon which all of the other crafting professions are based.
Arhtas
Wed Dec 15, 2004 12:31 am
#9
the extra points would also be usefull in personal harvs so you can get a bigger hopper
Selenei
Sat Dec 18, 2004 12:13 pm
#10
well, imho, there are some classes that 'deserve/need' it harder:
Bio engineer, a pure crafting class, no apron/toolbelt/whatever
Armour smith, same story
Combat medic, only in the fs quests
and the 15 bonus experimentation points humans get is a huge bonus to begin with, though offcourse not everyone plays a human character.
Bio engineer, a pure crafting class, no apron/toolbelt/whatever
Armour smith, same story
Combat medic, only in the fs quests
and the 15 bonus experimentation points humans get is a huge bonus to begin with, though offcourse not everyone plays a human character.
JeCy
Sat Dec 18, 2004 12:58 pm
#11
well yes, there are a couple of classes that could use it too,, but i wouldnt say that they NEED it more... armorers, and combat medics can make bazzilions and can easily afford tapes that cost a couple million. amorers just make mad cash, and combat medics there are soo few if your making anything halfway decent it will sell in minutes
Bio's dont have any tapes, they should be happy as hell they dont need um to be competive and save millions of credits. There stuff is all about the DNA or the resources they use.. Yippy, that is a huge bonus
Artisans i would say need it the most. And its not just cuase i am one. For one if you take away vehicels all there stuff is very very low dallar amount stuff. maybe you can sell high %crafting station parts for a decent amount, but even then how architects dont arnt selling that many stations soo you woulddefiantly be a starving artisan if you relyed just on that. Do you have any idea how long it would take you to make a million selling power ups, cdefs personal harvesters and bone armor?? and then to pay 1 mill per point,, that would be about a year of no profit at all.. an armorer could make enough to buy a +25 suit in a month if they make good armor,, I know i was one.
Sorry but i have totally disagree with you on this.. aritsans make the least of all crafting classes, they should get a bone thrown at um and get a nice cheap apron like the other classes, and some survey googels /wink
Je'Cy
Selenei
Sun Dec 19, 2004 1:22 am
#12
JeCy wrote:well yes, there are a couple of classes that could use it too,, but i wouldnt say that they NEED it more... armorers, and combat medics can make bazzilions and can easily afford tapes that cost a couple million. amorers just make mad cash, and combat medics there are soo few if your making anything halfway decent it will sell in minutesBio's dont have any tapes, they should be happy as hell they dont need um to be competive and save millions of credits. There stuff is all about the DNA or the resources they use.. Yippy, that is a huge bonusArtisans i would say need it the most. And its not just cuase i am one. For one if you take away vehicels all there stuff is very very low dallar amount stuff. maybe you can sell high % crafting station parts for a decent amount, but even then how architects dont arnt selling that many stations soo you would defiantly be a starving artisan if you relyed just on that. Do you have any idea how long it would take you to make a million selling power ups, cdefs personal harvesters and bone armor?? and then to pay 1 mill per point,, that would be about a year of no profit at all.. an armorer could make enough to buy a +25 suit in a month if they make good armor,, I know i was one.Sorry but i have totally disagree with you on this.. aritsans make the least of all crafting classes, they should get a bone thrown at um and get a nice cheap apron like the other classes, and some survey googels /winkJe'Cy
yeah but, imho, artisan is a base class, its not supposed to make the amounts of money the elite classes do, its what you need to get there. Unlike most other base classess though, artisan stands very well on its own with items that are solemnly for the artisan class and are not made better by any elite class (powerups, vehicles) this is an enormous advantage artisans have over other base classes and is, again imho, more than enough advantage for a base class.
JeCy
Mon Dec 20, 2004 2:32 am
#13
Hehe im not sure what your smoking, cause a master marksmen, master bralwer, Master scout with some base combat, master medic, and master entertiner can all rake in the money too... I made 2.5 million in less than a week while working on master marksmen, and scout.. thats from novice, new server, no money, and when i had that money, i was still 3 boxes from master marksmen, rifle, carb, and ranged 4, i used a DL44 and mabari armor, and a few stim packs, and a bottle of brandy. Paid for 3 buffs seissions, soo that is under 50kin expensise Not bad a 2,450,000 dollar profit in a class that cant make money,, or soo you say.. During the prevous 3 weeks with my aritsan i made about 500k, and had about 100k in expensis., i made money,surveying for customers, not missions, making personal harvesters, and crafting tools.. And they where both startingfrom noviceto master,., Soo let me get this strait,, artisans have it easier right??
artisan is the hardest to make cash of the base classes, well besides an AFK entertainer, which is basically my whole point which you backed up completely,, we dont make much money and thats why we Should get a low priced apron.
even runing low end faction missions you can pull in 200-300k a day no problem that is if your playing for 2-3 hours 100k an hour is easy for any combat class, even the lowly base prof ones, and even after the big solo mission nerf that people say you cant make cash now.
Ohh and one last thing, entertainers and medics get there +5 gear, scouts get there food, veggie hash, and travel biscuts, and any novice combat class can easily loot +1 and +2 skill ups to get to +5 or buy um off the bazzar for 3-6k sure it may take more than a day but it can easily be done. there are 100's of low end mobs and loot containers to make this possible.
Je'Cy
Message Edited by JeCy on 12-20-2004 02:44 AM
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