Artisan Archive

Thread: Mineral question

Gatorfoot
Sun Dec 21, 2003 11:08 am
#1

I'm not a artisan, but I do gather resources to make a little cash. I was just wondering what do crafters want for minerals and flora. Some resources sell faster then other but it's not consistent. Can anyone give me a idea of what kinds you all need. Also what minerals make what products. I know it's alot to ask but it will save me time in the end.Someone told me that Iron was a good mineral but what is it good for?

Jebredan_Xoel
Sun Dec 21, 2003 4:27 pm
#2

Just take a look at the scematics for various items. That will give you an idea of what people need. You can start by looking here:

http://www.swgcenter.com/info/Schematics.asp

For my current purposes, I can most use minerals and chemicals with high CD and high OQ.

In fact, I'm on the lookout for any chemicals with a very high (above 950) OQ. If you come across any, send me a /tell and we'll work out a deal.



Jebredan Xoel | Starsider | FS Crafting Master
FMS Super Store located just south of Coronet City at /waypoint -130 -5804

"Never settle for second best"


sciguyCO
Sun Dec 21, 2003 7:16 pm
#3

The stats needed are different depending on what the artisan is making, the schematic listing on swgcenter.com is missing the stat percentages for the items. You can also check swg.allakhazam.com, which has the stat requirements for many (but not all) items.


For flora, as a chef I look for ones that have a total PE/OQ/Flavor of 1600 or so, with more weighting on PE. If you want to deal in bulk, you can always sell corn, wheat, and water to chefs grinding their way up the tree. Quality won't matter, but you probably won't be able to sell for a high cpu (credits-per-unit). Same selling Ore to architects, they need thousands upon thousands of units, but for what people are willing to buy houses for, I think they won't pay more than 2 or 3 cpu.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
saintchuck
Mon Dec 22, 2003 5:33 am
#4

Wait a few days for SWGCraft.com to come back online. You can look up a resource by type and see the schematics (which will show which stats are important) that uses that type.



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
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