Artisan Archive

Thread: Formula for calculating vehicles HAM bar at Crafting using the experimenting %

Delbert
Wed Dec 17, 2003 12:57 am
#1

Hello all

I'm a fairly well known crafter on the Flurry Server and one of the annoying things about vehciles is you cannot see their hit points (ham bar) untill you generate it..

Well i've found a way to figure it out when u craft the vehicle by useing the experimenting percentage.. It isn't 100% accurate but i've tested it with about 20 different vehicles tonight and i've not been off more than 10 hit points.

First thing to know is the vehicles hit points range.

Landspeeders
Minimum 1500 with a max of 3000 difference of 1500

Speeder Bikes
Minimum 1000 with a max of 2500 difference of 1500

Swoop Bikes
Minimul 1000 with a max of 2500. difference of 1500

See a trend here.. the difference between the minimum and max hit points of a vehicle is 1500.. thats the magic number.. (got these totals off the Boards so may not be exact but seems to be)

when you craft a vehicle and use your experimetation points. take the final percentage and get that percent of 1500.. then add the minimum hit points.

Example you make a swoop bike you experiment it to 85%.. take 85% of 1500 which is 1275 and add that to the min hit points which for a swoop is 1000 and you get a total of 2275.

2275 will be very close to the vehicles HAM bar.. this formula seemed most accurate for swoops.. i did 4 of them and got the exact number every time.. but for landspeeders I seem to drift off of the exact number by 8 to 12 hit points and for speeder bikes around 3 to 10 hitpoints off.

I tested this with multible deeds of each vehicle at different expermantal rates..

Do your own tests and let me know here if any of you find this useful or if there is something i have missed.

DelbertD SoLow
Flurry Server
City Of Mos Onarok
Tatooine
Master Artisan
Master Architect
Master Merchant.



DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine
FortunoFiasco
Wed Dec 17, 2003 2:30 am
#2

I posted some experiment results at the end of this thread if you want some more to check your formula :


http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=23940





NN

" O O O o o T i i i n i i i i i i . . . "
Delbert
Wed Dec 17, 2003 4:48 am
#3

thanks check those numbers agaist my formula and all seemed to be within 5 to 8 points except for that landspeeder which was 60 points off.. the ones i made were about 8 to 12 points off my formula, so i'll be checking those again just to be sure.



DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine
FortunoFiasco
Wed Dec 17, 2003 4:55 am
#4






Delbert wrote:
all seemed to be within 5 to 8 points except for that landspeeder which was 60 points off..



I might have made a mistake when writing it down, as I was, all at the same timechatting, swarmed with tells, trying to target the vehicle before the guy ran away screaming "WOOOHOOO" to hover the mouse on the HAM bar, etc...



NN

" O O O o o T i i i n i i i i i i . . . "
MSP0
Wed Dec 17, 2003 7:27 am
#5

The discrepancy is accounted for by using the average SR of the resources. My 90% speeder bikes were made with average SR of 905(90.5%), for 2358.



Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
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Supreme Cuisine and BioTech, at the Market in New Defiance
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FraSokrates
Wed Dec 17, 2003 7:30 am
#6

Hi,


that looks pretty right since I get a bit more than 2K HAM with 67% experimentation and the formula seems to justify that. I am currently not able to check the HAMs of the vehicles made (at work), but I know for sure that I had 67% because I used a high quality copper and some grinding steel to make them.




--
Bria - Dondon
Delbert
Wed Dec 17, 2003 12:52 pm
#7

I think i've figured out why my formula is a few points off on the ham..

when you experiment something i think the expermentation percent goes at least one decimal point such as 75.6% that u don't see I think this % is what is thowing my formula off by a few points.. every test i've done my worst difference was about 15 points. plus or minus...

personally i think this formula works great..and will be extreamly usefull for vehicle makers



DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine
Bmer
Wed Dec 17, 2003 5:28 pm
#8

Works good. I have a 90% X-34 at 2850 HP. The formula gave me the same figure.



Treano
Treano Industries
Master Artisan
Philomorph
Thu Dec 18, 2003 1:44 am
#9

Thanks for the work, guys. This will help, although the fact that you can't see the HP on the deed makes it harder to convince early adopters that my bikes at 95% are better than someone else's.



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
BindyBalaroo
Thu Dec 18, 2003 1:58 am
#10

haha awsume post but who wants to do that math!?! I just guess. I know if I get 91% on a landspeeder its gonna have about a 2700 ham. It's an easy guess if you know the max ham something can have.



Tesra Elation & Starphire Elation (lvl 80 jedi??) @ Dantooine
Aoccdrnigto a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
Delbert
Mon Dec 22, 2003 5:44 am
#11

speedbump in a swoop........^............oops



DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine
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