Artisan Archive

Thread: problem making 99++% armor/weapon repair tool

AnCieNtZ
Mon Dec 22, 2003 9:14 am
#1

i tried using 927 conducitivty copper to make repair tools but the highest functional rating i can experiment to is only 95% leaving me with 1 experiment point left, but im unable to place it anywhere. and im a 4 4 4 4 artisan. so whats the problem here?

Alacrity
Mon Dec 22, 2003 9:16 am
#2

The problem is your materials. You're getting the best you can with 927 Conductivity copper. Get better Conductivity, you get a higher functional rating.



Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
Alacrity
Mon Dec 22, 2003 9:17 am
#3

Oh, and getting Master Artisan will help a bit, too, I believe.



Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
sciguyCO
Mon Dec 22, 2003 10:25 am
#4

The conductivity stat limits the max percentages you can experiment to. Although I always saw the max as 1/10th of the stat, so I'd have expected your 927 cond copper to only allow experimentation to 92%. Was there a typo in either the stat value or the percentage, or maybe you misremembered? Or does the tool effectiveness depend on more than just conductivity (OQ, maybe)?


In any case, the only 99% tools I've seen were when a 998 conductivity copper spawned on my server. And I seem to recall one server getting a 1000 conductivity, so a few 100% tools got made.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Zaaephod
Mon Dec 22, 2003 10:47 am
#5

I use some 992 Conductivity copper and make 99+% repair tools, so yea, try to find something a little better.
Caijian
Mon Dec 22, 2003 11:21 am
#6

Tempest had some copper spawn about 3-4 weeks with 1000 cd .... which makes it real easy to make 99%



Caijian

MASTER
~ Rifleman ~

Zanholo
Mon Dec 22, 2003 6:30 pm
#7

1k conductivity Douse copper. It's pricey if you don't harv yourself...usually. If you have 10 experiment points, use them in the three stages at 5, 3, 2 points respectively.


I've got 99.99999% repair tools of all kinds in crates galore on Tempest folks!! South Coronet, first on the beach...come on down!





(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
WernerHoffmann
Tue Dec 23, 2003 7:12 am
#8

Heh, wish I had some of that Tempest stuff on Eclipse. Our best is close enough, Im making 99.8%, so its not too bad .



Werner Hoffmann
Former CEO Werner's Powerups

rebalrowser
Tue Dec 23, 2003 9:11 am
#9

Watch out when doing it in 3 stages it adds to the complexity of the item. Hence it is more expensive to insure... But maybe most don't insure their items...You should use as many experimental points up front and try to do it in 1 or 2 stages...

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