Artisan Archive
Thread: Experiment point 1 or 10 at a time
What does every feel is the best overall results? To place 1 point at a time and experiment? or place 6-7 at a time and run it?
Just taking a fast poll here...Wonder if someone has a real fact behind it..
Off to the right of the experimentation box there are 2 rows of blue dots that are listed around the risk area. That column gets higher everytime you exp on something. Personally I think that the more ofter you exp on something, the greater the chance of failure.
I have no proof of this, just my own feelings.
If you do one at a time, you will end up with a higher complexity which will take longer to leave your crafting tool. Each time you click "Run Experiment" the complexity increases.
I have seen, however, that if I use more than 4 points at a time I get an increased occurance of "good" or less successes vs. a tendancy for "great" successes with 4 points or less.
I always wondered if others had this happen as well.
Yes, it will increase the complexity and the factory time, however, if you are experimenting on powerups, its best to experiment 1 point ata time. That will significantly raise your chances of getting a powerup with 3 or more mods.
Certain items withstand multiple-experimentation well. Others, you are guaranteed a critical failure if you click more than one at a time.
I find that its more simple than people make it.
If you do one or a few at a time you run higher over all risk of crit failure. If you are rolling a six sided dice where higher is better, than you stand a bigger chance of rolling a one with more rolls.
If you do it all in one shot is totaly random. So in one roll you could see a big ol failure, a one, or the best possible, a six.
All of this is controled by the risk added by doing it all at once.
I make a lot of schematic for factories and have found the fastest way to get the BEST POSSIBLE schematic is doing several all at once shots. With low 'risk' combine one at a time may be better though.
So, IMHO if you can spare several tries and ust need one good one, do it all at once. If you are doing one big combine like a PA hall or something like that, you'll probably wanna try to creep along since taking the good and bad rolls is better than rolling a big fat crit fail on your one shot.
It is all very much as it seems, and there are no good tricks, or methods that work for any situation. Use common sense and judgment based on what you are trying to do, and things should go as best as possible.