Artisan Archive

Thread: crafting macro needed

FrostBrimstone
Fri Feb 06, 2004 12:30 pm
#1

I am tired of trying to craft and have to hit each ore/resource to do each item


anyone have a macro for crafting that pulls the resources for you?



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JimerLins
Fri Feb 06, 2004 12:49 pm
#2



FrostBrimstone wrote:
I am tired of trying to craft and have to hit each ore/resource to do each item
anyone have a macro for crafting that pulls the resources for you?





There is no macro that can do this. It's impossible to craft AFK.



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TheMalle
Sat Feb 07, 2004 1:09 am
#3

Typical lazy imperials


Well, there is a way, and that's to use a illegal third party macro





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Malle the Mon Calamari
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NJ62
Sat Feb 07, 2004 1:22 am
#4

Here's a novel concept: play the game. Make items. Sell them. Ooooo.



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Soulitice
Mon May 10, 2004 6:43 pm
#5

I took a look at other crafting macros and got dizzy. Can someone give me one with an explanation. Thanks in advance
Dark_World_Thorns
Mon May 10, 2004 9:39 pm
#6

Unfortuonately, crafting macros are not easy..you'll need a 3rd party program to do it and according to the thing you agree to every time you open the launcher thats illegal...but take a look around the net and study the programs and their commands...it will become easier to read in time.



Good luck on medic





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Xendi
Mon May 10, 2004 10:07 pm
#7

Use this macro.....You will need 10 crafting tools for this macro, but you would be better off condencing this and only using 5..It gets to tricky trying to time your crafting sessions with a realy long macro like this, when an Item is finished with the crafting stage it will reset any current first stages of crafting you are doing at the time...


/ui action toolbarSlot03;
/selectDraftSchematic 00; (This number will be different for you!)
/pause 5; (This is where you double click to put in resources)
/nextcraftingstage; (Replace "/nextcraftingstage;" with just "/next;" if you have problems)
/nextcraftingstage;
/createprototype practice no item;
/createprototype practice no item;
/pause 1;
/ui action toolbarSlot04;
/selectDraftSchematic 00;
/pause 5;
/nextcraftingstage;
/nextcraftingstage;
/createprototype practice no item;
/createprototype practice no item;
/pause 1;
/ui action toolbarSlot05;
/selectDraftSchematic 00;
/pause 5;
/nextcraftingstage;
/nextcraftingstage;
/createprototype practice no item;
/createprototype practice no item;
/pause 1;
/ui action toolbarSlot06;
/selectDraftSchematic 00;
/pause 5;
/nextcraftingstage;
/nextcraftingstage;
/createprototype practice no item;
/createprototype practice no item;
/pause 1;
/ui action toolbarSlot01; (This loops the macro)

Review the macro to make sure there are no typoes. Then hit 'OK' to save the macro. Now hit "New Macro" again, give it a name and pick an icon (different one)


Then write this macro:


/ui action toolbarSlot07;
/selectDraftSchematic 00;
/pause 5;
/nextcraftingstage;
/nextcraftingstage;
/createprototype practice no item;
/createprototype practice no item;
/pause 1;
/ui action toolbarSlot08;
/selectDraftSchematic 00;
/pause 5;
/nextcraftingstage;
/nextcraftingstage;
/createprototype practice no item;
/createprototype practice no item;
/pause 1;
/ui action toolbarSlot09;
/selectDraftSchematic 00;
/pause 5;
/nextcraftingstage;
/nextcraftingstage;
/createprototype practice no item;
/createprototype practice no item;
/pause 1;
/ui action toolbarSlot10;
/selectDraftSchematic 00;
/pause 5;
/nextcraftingstage;
/nextcraftingstage;
/createprototype practice no item;
/createprototype practice no item;
/pause 1;
/ui action toolbarSlot11;
/selectDraftSchematic 00;
/pause 5;
/nextcraftingstage;
/nextcraftingstage;
/createprototype practice no item;
/createprototype practice no item;
/pause 1;
/ui action toolbarSlot00; (This loops back to the first macro, making an endless loop.)

Save it. Now this is a endless macro so you will need a way to stop it.


Write this macro pick and icon and save it:


/dump (This will stop your macro, use it when you need to stop.)


Ok now put Macro #1 in your F1 toolbar slot Macro #2 in F2 toolbar slot. Put the end macro in F3 toolbar slot.


You will need 8 crafting stations now. Put the crafting stations in F5, F6, F7, F8, F9, F10, F11, F12 toolbar slots. Now try the macro!


You can make this faster by changing the pause ( /pause 5; ) to 3 or 4 seconds. *CAUTION* Using the 3 second pause is really hard, you will not be able to take your eyes off the screen. It is really fast and it can burn you out quickly.


I was using this to make metal staffs, but you can use this to make about anything.


The /pause is the time the macro stops for you to load the resorces in the crafting station. Select Draft Schematic number can be found by useing Ctrl-D to open your Datapad, then hitting the Data tab. Count the number of schematics in the Datapad left-to-right, top-to-bottom. I counted down and 57 was the number where my Metal Staff schematic was.








Tyrian Zell / Fujimoto| Jedi enabled |
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Bush Owns You Im To damn sexy
Xendi
Tue May 11, 2004 11:13 am
#8

I need to correct myself, as long as you stay away from any crafting stations while using this macro, you should have no probs at all...




Tyrian Zell / Fujimoto| Jedi enabled |
Dot Junkie
Bush Owns You Im To damn sexy
Oktip
Tue May 11, 2004 8:59 pm
#9

If you grind within the range of a crafting stage, just add a third "nextcraftingstage" to the macro and it will select create instead experiment when it gets to that stage.
This works in every professions crafting macros at stations by the way.

The draw back to crafting in front of a crafting station is that it opens up all the items that you can craft, so the item number will change and you will have to count/experiment with the macro until you get to the appropriate new item to grind and change it yet again if you leave the range of a crafting station.
Also, remember that a macro for station crafting and a macro for non-station crafting will not necessarily work, since there is a little shuffling that happens as you enter and leave station ranges and add new skill levels.

Macros are tricky, but in time, they begin to make sense.



Da'mage
Valens City Engineer


Too many put the end result on a pedistal, when it is the journey that is the greatest reward
lonelyguy
Wed May 12, 2004 9:46 pm
#10

thanks for the macro, its helping a lot
Cobra97
Thu May 13, 2004 6:51 am
#11

Yes, I've noticed two things when I set up my crafting macros. I have three food and chemical crafting units, and one generic crafting unit. First, every time I go to craft, I have to experiment with the "/selectDraftSchematic XX" line to get the item that I want. I think it changed every time I got a new item from learning a new skill. Second, having the two different types of crafting units made the numbers between the F&C unit different from the generic. So that much I expected.


But even when I had good, tested macros, I still had to do some experimentation before I got into a crafting rhythm to make sure I had the right draft schematics and tweak my macros. After that it's all a question of double-clicks, enter keys, and patience.


P.S. - Did you know that pressing the "Enter" key after you double-click your resources in the "Add Resource" dialog advances you to the next stage? Saves you a bit of mousery.







Phaylen Darksun
[MONK]
Master Medic / Master Doctor / TKA Wannabe
Lowca Server
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