Artisan Archive
Thread: Shipwright requirment speculation...
Holy crap a triple post.. **edit** went on there?
mmm lovely boards..
anyways this is the correct one..
I dunno but if im still around by the time Space Expansion comes out I hope they allocate us enough seperate skill points to maybe master 2 pilot skills per character. SO I could be a shipwright and Rebel pilot.
Having master artisan would be cool for whipwright so everyone and their mother isnt that combination. But I think they need more speciliazed pilot skills if they were going to have seperate allocated pilot skill points.
Like transport ships. Shipwrights, fighter pilot neutrals, rebels and imperial fighter pilots..
Et200 wrote:
Well IM under training 2 master artisian and saveing up resources. I'm goign 2 try and be the first 2 master shipwright in my server.
Looks like you're on Starsider...gotta tell you, I'm going to give you a run for your money to being the first master shipwright.
-Tralmek
Master Artisan, Master Doctor
Tralmek wrote:
Et200 wrote:
Well IM under training 2 master artisian and saveing up resources. I'm goign 2 try and be the first 2 master shipwright in my server.
Looks like you're on Starsider...gotta tell you, I'm going to give you a run for your money to being the first master shipwright.
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-Tralmek
Master Artisan, Master Doctor
I'll take that bet...
SaleusCorwen wrote:
Anyways they just anounce the new profession of shipwright..
As far as requirements go i hope they make Master Artisan the requirement (like Master scout is requirement for BH)..
that would finally make MA worth something.. (well it wouldn't make MA worth more but it would make MA not a complete waste of time)
And where exactly is this announcement of which you speak?
artisan != artisan
artisan == crafter
or however it is you say it ;p
It could also just be referring to needs of subcomponents. Heck, the architect candles was supposed to be a new market for them.