Artisan Archive

Thread: 961 Conductivity Platinite Copper Only Yeilded 96%

Valuras
Thu Sep 22, 2005 10:52 pm
#1

I just made a food crafting tool tonight using some platinite copper Ihave that has 961 conductivity and lubrication oil to not affect the outcome. According to Lunariels site, thats the highest conductivity for platinite. So shouldn't I have been able to make a 100% experimented tool? Any info on what I may have done would be appreciated, thanks.
DarkPlace
Thu Sep 22, 2005 11:27 pm
#2






Valuras wrote:

I just made a food crafting tool tonight using some platinite copper Ihave that has 961 conductivity and lubrication oil to not affect the outcome. According to Lunariels site, thats the highest conductivity for platinite. So shouldn't I have been able to make a 100% experimented tool? Any info on what I may have done would be appreciated, thanks.





961 cd will make 96% tool everytime. If you get a artisan crafting buff you should be able to make 97% tools using your copper. I am pretty sure you can't make 100% except for the one day crafting change that was quickly rolled back the next day. If you have 980 CD metal and get a artisan crafting buff then you should be able to make capped effectiveness tools 99% or 14.94.



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sciguyCO
Thu Sep 22, 2005 11:37 pm
#3

Resource caps are only included in the calculation if that particular resource class is required.


So for an item that specifically needs Platinite Copper (advanced vibro blade units, DX2 pistols, DXR6 Carbine), if 961 is the cap conductivity, 961 Platinite copper is treated as 1000.


But for items asking for more generic resource classes (just "Copper", or "Metal"), it's treated as 961 out of 1000, so the 96% you got for a crafting tool (which only asks for "metal" and "mineral) is as expected.





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Saera
Fri Sep 23, 2005 5:30 am
#4






DarkPlace wrote:


961 cd will make 96% tool everytime. If you get a artisan crafting buff you should be able to make 97% tools using your copper. I am pretty sure you can't make 100% except for the one day crafting change that was quickly rolled back the next day. If you have 980 CD metal and get a artisan crafting buff then you should be able to make capped effectiveness tools 99% or 14.94.







Nope, I make 100% or 15.00 crafting tools now with 997-998 con copper and artisan buff It's the repair kits you can't get 100, or at least I can't lol





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gilpax
Fri Sep 23, 2005 9:40 am
#5

Repair kits stop at 99.99999% efficiency.


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Valuras
Fri Sep 23, 2005 12:17 pm
#6






sciguyCO wrote:

Resource caps are only included in the calculation if that particular resource class is required.


So for an item that specifically needs Platinite Copper (advanced vibro blade units, DX2 pistols, DXR6 Carbine), if 961 is the cap conductivity, 961 Platinite copper is treated as 1000.


But for items asking for more generic resource classes (just "Copper", or "Metal"), it's treated as 961 out of 1000, so the 96% you got for a crafting tool (which only asks for "metal" and "mineral) is as expected.






Ahhhh! I didn't know about the generic / specific requirement. I'm sure I read that somewhere too but I don't know why I forgot. Ooops.


Thanks for replying.


Dimear
Fri Sep 23, 2005 1:09 pm
#7

Got it. I was confused about how 961 was treated as 1000, but I think I understand now. 961 is treated as 1000 if the specific resource called for had a cap at 961. This is independent of buffs. Is this correct or am I mis-interpreting something?





Thus sayeth Dimear

sciguyCO
Fri Sep 23, 2005 2:04 pm
#8






Dimear wrote:
Got it. I was confused about how 961 was treated as 1000, but I think I understand now. 961 is treated as 1000 if the specific resource called for had a cap at 961. This is independent of buffs. Is this correct or am I mis-interpreting something?




That's correct.


If a resource type has a capped stat (many do), and a schematic specifically requires that resource type, the stats used in the experimental percentage calculation are treated as ( ActualStat / StatCap ) * 1000. So 400 conductivity on a resource that caps at 500 would be treated as if it actually had 800 conductivity.


To tell the truth, I'm not sure how resource stat buffs would deal with going "over cap". If a resource was capped at 750 and you have 740, with the buff the "actual stat" would be 755 (the 740 + the 2% buff improvement). I think enough testing has been done to show that you can't get above 100% experimentation, but I wonder if the starting percentages would be better using 740 with a buff than 750 without a buff.

Message Edited by sciguyCO on 09-23-2005 03:04 PM





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Dimear
Sat Sep 24, 2005 12:36 am
#9



Saera wrote:


DarkPlace wrote:

961 cd will make 96% tool everytime. If you get a artisan crafting buff you should be able to make 97% tools using your copper. I am pretty sure you can't make 100% except for the one day crafting change that was quickly rolled back the next day. If you have 980 CD metal and get a artisan crafting buff then you should be able to make capped effectiveness tools 99% or 14.94.



Nope, I make 100% or 15.00 crafting tools now with 997-998 con copper and artisan buff It's the repair kits you can't get 100, or at least I can't lol




So I assume sciguyCO's statement is not correct then. I'm trying to figure this out myself. Before the patch, I was getting +14.97 tools using 999 CD copper. I haven't tried since then, but I assume I can get 100% pretty easily now?





Thus sayeth Dimear

Ani_cul
Sat Sep 24, 2005 12:41 am
#10

Sci's statement is entirely correct, but so are the others


buffs will up it, repair cannot hit 100%, tools can hit 15% etc etc






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sciguyCO
Sat Sep 24, 2005 12:48 am
#11

Just to be clear, when I was talking about capping at 96% with 961 conductivity copper, I meant when you're not using the artisan entertainer buff. With the buff, you'd cap at 97% or 98%.





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havenite
Sat Sep 24, 2005 8:30 pm
#12

better still is to keep and eye on that hardened thingy steel spawn as it has spawned twice on farstar with 1000 CD,no need for buffs with that stuff



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bluejanus
Sun Sep 25, 2005 9:44 pm
#13

Generally for copper you'll get a better CD with polysteels than with platinites.





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