Artisan Archive
Thread: 961 Conductivity Platinite Copper Only Yeilded 96%
Valuras wrote:
I just made a food crafting tool tonight using some platinite copper Ihave that has 961 conductivity and lubrication oil to not affect the outcome. According to Lunariels site, thats the highest conductivity for platinite. So shouldn't I have been able to make a 100% experimented tool? Any info on what I may have done would be appreciated, thanks.
961 cd will make 96% tool everytime. If you get a artisan crafting buff you should be able to make 97% tools using your copper. I am pretty sure you can't make 100% except for the one day crafting change that was quickly rolled back the next day. If you have 980 CD metal and get a artisan crafting buff then you should be able to make capped effectiveness tools 99% or 14.94.
DarkPlace wrote:
961 cd will make 96% tool everytime. If you get a artisan crafting buff you should be able to make 97% tools using your copper. I am pretty sure you can't make 100% except for the one day crafting change that was quickly rolled back the next day. If you have 980 CD metal and get a artisan crafting buff then you should be able to make capped effectiveness tools 99% or 14.94.
Repair kits stop at 99.99999% efficiency.
______________[ Mon Cal Fish of The Stars ]______________
G i l ' P a x D a x
============ Master Fencer, Master Pikefish ===========
~Voronwe, Master Merchant, Master Swordman~
~Kaa'lei, Master Artisan, Master Architect, Master Pikewoman~
~Gil'Pax Curios and Store, South Crimson City, Talus, Kauri~
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sciguyCO wrote:
Resource caps are only included in the calculation if that particular resource class is required.
So for an item that specifically needs Platinite Copper (advanced vibro blade units, DX2 pistols, DXR6 Carbine), if 961 is the cap conductivity, 961 Platinite copper is treated as 1000.
But for items asking for more generic resource classes (just "Copper", or "Metal"), it's treated as 961 out of 1000, so the 96% you got for a crafting tool (which only asks for "metal" and "mineral) is as expected.
Ahhhh! I didn't know about the generic / specific requirement. I'm sure I read that somewhere too but I don't know why I forgot. Ooops.
Thanks for replying. ![]()
Dimear wrote:
Got it. I was confused about how 961 was treated as 1000, but I think I understand now. 961 is treated as 1000 if the specific resource called for had a cap at 961. This is independent of buffs. Is this correct or am I mis-interpreting something?
That's correct.
If a resource type has a capped stat (many do), and a schematic specifically requires that resource type, the stats used in the experimental percentage calculation are treated as ( ActualStat / StatCap ) * 1000. So 400 conductivity on a resource that caps at 500 would be treated as if it actually had 800 conductivity.
To tell the truth, I'm not sure how resource stat buffs would deal with going "over cap". If a resource was capped at 750 and you have 740, with the buff the "actual stat" would be 755 (the 740 + the 2% buff improvement). I think enough testing has been done to show that you can't get above 100% experimentation, but I wonder if the starting percentages would be better using 740 with a buff than 750 without a buff.
Message Edited by sciguyCO on 09-23-2005 03:04 PM
Saera wrote:
DarkPlace wrote:
961 cd will make 96% tool everytime. If you get a artisan crafting buff you should be able to make 97% tools using your copper. I am pretty sure you can't make 100% except for the one day crafting change that was quickly rolled back the next day. If you have 980 CD metal and get a artisan crafting buff then you should be able to make capped effectiveness tools 99% or 14.94.
Nope, I make 100% or 15.00 crafting tools now with 997-998 con copper and artisan buffIt's the repair kits you can't get 100, or at least I can't lol
So I assume sciguyCO's statement is not correct then. I'm trying to figure this out myself. Before the patch, I was getting +14.97 tools using 999 CD copper. I haven't tried since then, but I assume I can get 100% pretty easily now?
Sci's statement is entirely correct, but so are the others
buffs will up it, repair cannot hit 100%, tools can hit 15% etc etc ![]()