Artisan Archive
Thread: Speeder business in the trash
People will still need bikes, whether it be swoops or what not.
The new skiff will be the same way. You will have pre-order the expansion to get it, it's no-trade, and you only get 1 per account. Basically if you don't buy the expansion prior to release, you'll never get one. Even if you do pre-order, you won't be able to sell it.
Now, in my opinion, the thing that HAS hurt vehicle sales is the increase of the bazaar price cap to 20k.
At 2cpu, swoops should cost 16k.
Odds are that even with grind quality materials the resources required to make one could be sold for 3-5cpu (variable by server).
So instead of using smart business sense, people dump these things on the bazaar for 20k (nobody in their right mind would have sold them for 6k) and that drives the global price for them down to that level.
Personally, I refuse to sell something that requires effort on my part to make for less money than I can get from the raw materials so I'd rather stop selling vehicles altogether than waste my time on something that is, ultimately, unprofitable.
Just make the Vehicle Restoration Kits so they can fix them and price them slightly above reasonable.
They sell super quick. My vendor is 3 klicks from the nearest shuttleport and I still manage to sell about 25 Vehicle Restoreation Kits a day.
Think of it as supplementary income.
When I get of my lazy A$$ and mine asteroid minerals and then subsequently make the restoration kits, they sell within 20 mins of hitting the vendor. Unfortunately there is no way to tell if they are profitable. I don't have a y-8 so its mining in my fighter.
Is 40 mins to get the 3000 required resources worth 400k ? Thats 10 000 cr per minute of my time when I am really on the mining ball. Maybe with pub 24 when the yield doubles the prices can get more in tune.
A large cargo bay (which I can fit into my regular crafted Xw with 20K mass to spare with my current, sort-of-crap, configuration) has hold size of 1500+. It makes absoluteley no sense whatsoever to mine 750 and then switch to a different type of asteroid. It is much, much more economical both in terms of credits and time to fill a hold, unload, and then switch to the other resource.
Slysix wrote:
Are you guys sure you guys have the correct materials requirements for the Vehicle Restore Kits?
3000 units to make one???
3000 units to make one???
I don't even have any on sale atm... I'm saving the materials in case Odi or my Av-21/BARC blows up. I would be happy to sell kits as soon as more people mine and sell the resources.
I dunno... you're the one that said it.
Pappi wrote:
I'm saving the materials in case Odi or my Av-21/BARC blows up.