Artisan Archive
Thread: thoughts?
I am considering bein a Master TKA/Fencer/Pikeman so then HOPEFULLY i can tank something...
i have figured it up and i would get
77(%?)Melee defense (thats huge)
62(%?) ranged defense
+25 dodge
+20 block
so i will block or doge 45% of the time
80(%?) Kockdown defense
100(%?) Posture change defense
If the toughnesses add up i will geta total of 119, but I have no real reason to belive they do
85 Combat Equallibrum
30(%?) to blind
40(%?) to stun
45(%?) to Dizzy
20 intimidate and
10 alertness
i only added up the stats that i thought would cross over and combine.
does anyone know if the toughness' combine?
oh, and i would have 4 skill points to spare, SWEET!
any thoughts on that plan?
Before the holo's I was a 2-4-4-2 Bounty Hunter and had only mastered Marksman and Scout.
Once the first jedi appeared and we realised it was all down to professions here's what I did.
Medic,
Doctor
Combat Medic
Artisan
Image Designer
Pikeman [Holo 1]
Merchant [Holo 2]
Architect [Holo 3]
Silence...
What now?
Master Fencer
Master Pikemen
Master Brawler
2/0/0/0 TKA (Cure poison/disease/bleeds/powerboost)
Medic 0/0/4/0
0/0/0/3 Combat Prowess (+9 speed)
Any comments?