Artisan Archive

Thread: All-purpose ship repair kits and experimentation

cinnamon_tsunami
Wed Jan 12, 2005 2:17 pm
#1

Thanks for responding, and thanks for working to fix it! It pretty well freaked me out, lol.




cin



the dog ate my sig


cinnamon_tsunami
Thu Jan 13, 2005 1:01 am
#2

I made a run of all-puropse ship repair kits a few weeks back, and experimented them with my 11 points as usual. The all sold, and now I need to make more. Igot out my handy-dandy shipwright tool, positioned myself in the sweet spot before the shipwright terminal and started to work.


When I got to the experimentation screen, I had only ONE EXPERIMENTATION POINT!


Is this a bug or some sort of change I missed? Is anyone else having this problem? Any suggestions would be welcome.


I am not a shipwright (master artisan/master merchant/master architect), but I know I had all 11 of my points for experimentation before...




cin



the dog ate my sig


Guruweaver
Thu Jan 13, 2005 1:55 am
#3

It's a bug. I'm working on it.

The All Purpose repair tool, despite being a Artisan schematic, is currently using ShipWright experimentation.

I'm pushing it to be fixed.

Guru



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
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