Artisan Archive
Thread: Effect fo Artisan Experimentation Points
I'm a master artisan, so I have all10 artisan experimentation points.
Is there anybenefit to aquiring another experimentation point (say withenough skill tapes)? Will I be able to increase the quality of my items beyond what I can do with 10 points?
Thanks for the response, SirRafael, but I know that. I'm asking about the benefit of having more than 10 artisan experimentation points, not how skill-tape values convert into those experimnetation points.
So I have 10 artisan experimnetation points. Now lets say I get another one, an 11th, somehow.Is that 11th whole point actually going to do me any good? Or ahve I maxed out my experimentation abilites with 10 points?
I generally only craft those items (in the artisan tree) for which I have the best possible resources. And I discard any non-perfectly experimented products. So yeah, I'm maxing out with my current 10.
As far as I can tell, there's a threshold for less-than-perfect resources beyond which you can't experiment further. So if I make powerup that uses OQ as its quality-determining attribute, and I use highest quality resources with an OQ of say 995, and get all "great success"es in my experimentation, I'll get a powerup with Min damage 33.16%. All or even a single "amazing success"es don't improve the Min Damage of the final product, I can't get above 33.16%.
Nowlets say I make the powerup with a resource who's OQ is 973. All the amazing successes in the world won't push my Min Damage above 32.83%.
But what about another experimentation point? Will that push me beyond the apparentlyresource-imposed threshold?
Humans, I'm looking at you. Don't you guys have an extra artisan experimentation point?
I have 11 experimentation points. On those items with only 1 quality to experiment on, I always have extra points. However, I could conceivably use about 20 points, as there are some artisan items with 3 or 4 qualities to experiment on.