Artisan Archive

Thread: Selling information

SanGhar
Sun Jun 29, 2003 8:34 am
#1

Hello again.


In my travels I came across a vein of a particular mineral that was at 97%. I marked it on my datapad and moved on (after I mined it for several minutes). I began to wonder if there is a market for this information.


So, would you even bother trying to sell the information? What would your formula for price be?


Jark




----
"Next time some eight foot tall wookie taps the back of your favorite head against the cantina wall and asks if you've paid your dues, well you do what ol' Jark Bertin always does at a time like that. You stare that sucker right back in the eye. `Have you paid your dues, Jark? Yes sir, the check is in the mail.'"
-- Jark Bertin, Big Trouble in Mos Eisley
jodocow
Sun Jun 29, 2003 9:27 am
#2

Imagine that I was just thinking about this today. I currently give this information away to people on my friends list because i know if i ask them where something good is they will give it to me.

But after asking around no one had any good information on wood on tatooine. I found a spot that reaches 63% which i shared but asides from that I havent come up with anything.

The point being is I'd like to see maybe a private network of artisans that look out for each other and share this information or if not that maybe a network to trade information. I think selling the information may be a last option if you either a> don't want to trade or b> the other person has nothing to trade. The most i would pay for information would be 500-1000 credits depending on the percentage of the resource.


Anyway thats my 2 cents on the issue.

I'm on Bloodfin>Tatooine>Bestine if you want to look up Jodocow
NeoHelios
Sun Jun 29, 2003 9:59 am
#3

anything is sellable--its just a matter of finding your target audience--I'd buy it for a decent price, but i don't think the resource locations are consistent with the servers. It heavily depends on the type of mineral, too--low quality minerals are not going to be used in production--just in exp gain. Factor in distance and threat level. that's about it:


sells on bazaar for about 2-3 creds per unit = 2.5 base price


distance gives amount of time required to run out there (consider average of 2000 credits per hour running marathon missions)


Quality = ratio compared to other same-type resources (average all resource qualities, and mineral's quality by this average to get ratio)


Threat level = probably not very reliable, so not more than 10% base markup (110% original price, just off the top of my head)


Potential supply = i dunno if they decide to make the resources diminish as you use them, or if they chage once a month, or whatever, so this value is also unreliable.


final form: (2.5 + TimeDistanceCost) * QualityRatio * ThreatAdjustment * PotentialSupplyFactor


note: except in the case of the quality ratio, none of these factors should reduce the base price. After this, let Mr. Adams' Invisible Hand take over!

Hoots711
Sun Jun 29, 2003 10:02 am
#4

Its really not gonna matter, The one bad thing about the harvestor is you dont even need to survey, just run around and look for the place with 20 harvestors already placed, you know something good is there...



To answere your question, try and sell the info for anything you can get, bc in less than a week that spot will be camped

NeoHelios
Sun Jun 29, 2003 10:03 am
#5

and obviously you would apply the actual supply percent for the area compared to the average supply of the resource in other, more conveinient locations. Try same form as quality-conparison. These are just suggestions--if you think you can get more that fine, but if I were omniscient, this is about what I would be willing to pay based on the fact that i mind be able to get more money from doing marathon runs. Then again if i were omniscient, i wouldn't need to buy the information! (hehe bad pun, sorry)
ekloploah
Tue Feb 24, 2004 5:39 am
#6

Ok Master Smugglers...


My character Boi is a master smuggler on Wanderhome and am wondering how do you sell infromation to the recruiter. I am a imp and have done multiple missions for Jabaa, Valerians, thugs, and even rebels and cannto seem to sell any information to the imperial recruiters. Any ideas?


boi



**Smugglers Run** -Druggin a galaxy of pure bliss
coronet 444,-5684
Ekloploa's Architect Deeds,Master Artisan goods
EngelDesOorloss
Tue Feb 24, 2004 6:32 am
#7

As far as I know the only "information" that can be sold to the recruiters is those little disks you get...


Like Imperial Plans 1/4 / Rebel Transmission 3/4... and they can only be given to the recruiters once the entire message is compiled.

You will have to get al the pices of that individual disk. Then in the radial menu click on READ.... then Assemble.... this will put all the parts into one whole message that can be dragged onto a recruiter for some quick creds.


I think the most I've ever gotten out of one has been around 1500 credits tho.





Exarsfist
Tequ
Tue Feb 24, 2004 6:38 am
#8

Imp recruiters buy rebel info (rebel fp) and reb recruiters buy imperial info (imp fp). Reply 25 fp brings you 0-300 creds or thereabouts. Not very usefull unless you are a really, really poor unfactioned smuggler.



Mezcal Tequ
Kav
Wed Feb 25, 2004 1:22 am
#9

detailed in the FAQ under Underworld.







Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
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