Artisan Archive
Thread: Is there an ETA on when the Vehicle Hit points will get fixed?
But what I want to know, is what are they going to do for all the vehicles already out there that were hit by this bug?
speardancer wrote:
Supposedly today's patch fixed the experimentation process...
Where did you read that? I have been searching the boards all morning (slow day at the office
and only saw a Test Center update reguarding vehicle hit points.
I still have crates of pre patch bikes I stare at every day on my storage room floor...
Same as the test notes, but for live....
might try and test this myself in a bit here
MBH
Been playing since release, and I didnt know that......DOH!
thanks for the info.
Ry-ot Policco
MBH
TexfireGCC wrote:
It's fixed on live. I made a 93% landspeeder and swoop with 2900 and 2401 Hp respectively.
Whooohooo! Glad to hear it's finally fixed. Was hoping that's what they were doing when the servers were up & down early this morning. Almost too good to be true.
Now to get back to crafting Vehicles!
Any word on pre-existing deeds and vehicles crafted during the bug?
Whrlwnd13 wrote:
TexfireGCC wrote:
It's fixed on live. I made a 93% landspeeder and swoop with 2900 and 2401 Hp respectively.Whooohooo! Glad to hear it's finally fixed. Was hoping that's what they were doing when the servers were up & down early this morning. Almost too good to be true.
Now to get back to crafting Vehicles!
Any word on pre-existing deeds and vehicles crafted during the bug?
Deeds created before the patch were working, so I'd guess they still are. Since the problems seems to be when the deed was created, I would guess that deeds created since the publish would still end up in 1500 vehicles. I can verify that the vehicles I have that ended up at 1500, still are. I have no deeds to test.